Tremulous
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Tremulous
Tremulous is a free and open source team-based first-person shooter with real-time strategy elements.
Tremulous is a first-person shooter with elements of real time strategy, featuring two teams: humans and aliens. Players must build and protect a base which is essential for their survival, consisting of working buildable structures which provide various functions, the most important of which being the ability to respawn. Victory is achieved by destroying all enemy spawn points and eliminating all members of the enemy team before they are able to rebuild them.
During a match, most players engage in fighting the enemy, while others are responsible for base maintenance and construction of new structures. In order to defeat the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each possessing unique abilities.
The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must accrue a number of frags in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.
In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. Alien currency are officially called frags,[7] although players frequently refer to them as evolution points or evos. The Humans gain credits. Players earn currency by killing enemy players or by destroying key enemy structures: the amount of received currency depends on how upgraded the opponent was (or which structure was destroyed) and how much of the target's total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded currency every two minutes by simply staying alive.
Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a sudden death mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders.
Humans
Humans utilize various weapons, armors a
nd other high-tech equipment as a means to augment their combat abilities. They are primarily suited for ranged fighting and need a strong, defensible base in order to survive. They can save up to 2000 credits for purchasing upgrades at the armory, which range from 70 to 600 credits in price. At the core of the human base is the "Reactor", responsible for powering nearly all other base equipment. If it is deconstructed or destroyed, automated defences and upgrade facilities are rendered useless, and unless it is replaced the human team often face imminent defeat.
Aliens
The alien base is centered around a building called the "Overmind", without which many of their other buildings do not function, and they spawn from Eggs. As they earn kills, alien players may irreversibly evolve into a new form in order to upgrade their health and gain new abilities. As the majority of their attacks are very short-ranged, most of these creatures depend on agility and special movement techniques such as wallwalking, walljumping, and pouncing long distances to close the distance between themselves and their enemy.
Installation
Add new maps
Download them here [1] Then uncompress them to ~/.tremulous/base.
Customize your nickname with color
You colorize your nickname with ^a_number
^1 = red ^6 = pruple
^2 = green ^7 = white
^3 = yellow ^8 = grey
^4 = blue ^9 = black
Example :
^1Player ^4[Frugalware]
will write Joueur in red and [Frugalware] in blue