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      <arglist>(float y)</arglist>
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      <arglist>(double angle, Gravity gravity)</arglist>
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      <arglist>(guint8 opacity)</arglist>
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      <arglist>(float &amp;xoff, float &amp;yoff, float &amp;width, float &amp;height)</arglist>
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      <arglist>(bool clip_set=true)</arglist>
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      <arglist>(RequestMode mode)</arglist>
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      <arglist>(float for_height, float &amp;min_width_p, float &amp;natural_width_p) const </arglist>
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      <arglist>(Gravity gravity)</arglist>
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      <arglist>(const Color &amp;color)</arglist>
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      <arglist>(const ActorBox &amp;box, AllocationFlags absolute_origin_changed)</arglist>
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      <arglist>(ButtonEvent *event)</arglist>
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      <arglist>(CrossingEvent *event)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;old_parent)</arglist>
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      <arglist>(KeyEvent *event)</arglist>
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      <arglist>(Event *event)</arglist>
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      <arglist>(const Color &amp;color)</arglist>
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      <arglist>() const </arglist>
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      <arglist>(double angle_end)</arglist>
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      <arglist>() const </arglist>
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      <arglist>(RotateAxis axis, double angle_tilt)</arglist>
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      <arglist>(RotateAxis axis) const </arglist>
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      <arglist>(double angle_tilt_x, double angle_tilt_y, double angle_tilt_z)</arglist>
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      <arglist>(double &amp;angle_tilt_x, double &amp;angle_tilt_y, double &amp;angle_tilt_z) const </arglist>
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    <member kind="function">
      <type>void</type>
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      <arglist>(RotateDirection direction)</arglist>
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      <arglist>() const </arglist>
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      <arglist>()</arglist>
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      <arglist>() const </arglist>
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      <arglist>()</arglist>
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      <arglist>() const </arglist>
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      <arglist>()</arglist>
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      <arglist>() const </arglist>
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      <arglist>()</arglist>
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      <type>Glib::PropertyProxy_ReadOnly&lt; double &gt;</type>
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      <arglist>() const </arglist>
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      <arglist>()</arglist>
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      <type>Glib::PropertyProxy_ReadOnly&lt; double &gt;</type>
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      <arglist>() const </arglist>
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      <arglist>()</arglist>
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      <arglist>() const </arglist>
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      <type>Glib::PropertyProxy&lt; RotateDirection &gt;</type>
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      <arglist>()</arglist>
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      <type>Glib::PropertyProxy_ReadOnly&lt; RotateDirection &gt;</type>
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      <arglist>() const </arglist>
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      <arglist>() const </arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, int x, int y, int width, int height, RotateDirection direction, double begin, double end)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, int x, int y, int width, int height, RotateDirection direction, double angle_start, double angle_end)</arglist>
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      <arglist>(ClutterBehaviourEllipse *object, bool take_copy=false)</arglist>
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      <arglist>()</arglist>
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      <arglist>() const </arglist>
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      <arglist>(guint8 opacity_start, guint8 opacity_end)</arglist>
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      <arglist>() const </arglist>
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      <arglist>() const </arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, guint8 opacity_start, guint8 opacity_end)</arglist>
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      <arglist>() const </arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, const Glib::RefPtr&lt; Path &gt; &amp;path)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, const Glib::ustring &amp;description)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, const Glib::RefPtr&lt; Path &gt; &amp;path)</arglist>
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      <arglist>(guint knot_num)</arglist>
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      <arglist>(ClutterBehaviourPath *object, bool take_copy=false)</arglist>
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      <arglist>()</arglist>
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      <arglist>() const </arglist>
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      <arglist>(RotateAxis axis)</arglist>
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      <anchorfile>classClutter_1_1BehaviourRotate.html</anchorfile>
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      <anchorfile>classClutter_1_1BehaviourRotate.html</anchorfile>
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      <arglist>(RotateDirection direction)</arglist>
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      <anchorfile>classClutter_1_1BehaviourRotate.html</anchorfile>
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      <arglist>() const </arglist>
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      <anchorfile>classClutter_1_1BehaviourRotate.html</anchorfile>
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      <arglist>(int x, int y, int z)</arglist>
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      <anchorfile>classClutter_1_1BehaviourRotate.html</anchorfile>
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      <arglist>(int &amp;x, int &amp;y, int &amp;z) const </arglist>
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      <anchorfile>classClutter_1_1BehaviourRotate.html</anchorfile>
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      <arglist>(double angle_begin, double angle_end)</arglist>
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      <anchorfile>classClutter_1_1BehaviourRotate.html</anchorfile>
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      <arglist>(double &amp;angle_begin, double &amp;angle_end) const </arglist>
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    <member kind="function">
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      <arglist>()</arglist>
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      <arglist>() const </arglist>
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      <arglist>() const </arglist>
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      <arglist>() const </arglist>
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      <arglist>() const </arglist>
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      <type>Glib::PropertyProxy_ReadOnly&lt; RotateDirection &gt;</type>
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      <arglist>() const </arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, RotateAxis axis, RotateDirection direction, double angle_begin, double angle_end)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, RotateAxis axis, RotateDirection direction, double angle_begin, double angle_end)</arglist>
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      <arglist>(double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end)</arglist>
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      <arglist>() const </arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Alpha &gt; &amp;alpha, double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;child, BinAlignment x_align, BinAlignment y_align)</arglist>
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      <arglist>() const </arglist>
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      <arglist>(BinAlignment x_align, BinAlignment y_align)</arglist>
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      <arglist>(BinAlignment x_align, BinAlignment y_align)</arglist>
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      <arglist>() const </arglist>
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      <arglist>(guint spacing)</arglist>
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      <arglist>(guint8 red, guint8 blue, guint8 green)</arglist>
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      <arglist>(const Glib::ustring &amp;color)</arglist>
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      <arglist>(float hue, float luminance, float saturation)</arglist>
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      <arglist>(float &amp;hue, float &amp;luminance, float &amp;saturation) const </arglist>
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      <arglist>(guint32 pixel)</arglist>
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      <arglist>() const </arglist>
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    <member kind="function">
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      <arglist>(const Color &amp;color) const </arglist>
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      <arglist>(const Color &amp;color) const </arglist>
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      <arglist>(double shade)</arglist>
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      <arglist>() const </arglist>
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      <arglist>(const guint8 &amp;value)</arglist>
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      <arglist>() const </arglist>
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      <anchorfile>classClutter_1_1Color.html</anchorfile>
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      <arglist>(const guint8 &amp;value)</arglist>
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      <arglist>() const </arglist>
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      <anchorfile>classClutter_1_1Color.html</anchorfile>
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      <arglist>(const guint8 &amp;value)</arglist>
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      <arglist>() const </arglist>
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      <arglist>(const guint8 &amp;value)</arglist>
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      <arglist></arglist>
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      <arglist>(const Color &amp;color1, const Color &amp;color2)</arglist>
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      <arglist>(const Color &amp;color1, const Color &amp;color2)</arglist>
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      <arglist>(const Color &amp;lhs, const Color &amp;rhs)</arglist>
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      <arglist></arglist>
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      <arglist>()</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor, const Glib::RefPtr&lt; Actor &gt; &amp;sibling)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor, const Glib::RefPtr&lt; Actor &gt; &amp;sibling)</arglist>
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      <arglist>(const Glib::ustring &amp;child_name)</arglist>
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      <arglist>(const Glib::ustring &amp;child_name) const </arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;child, const Glib::ustring &amp;property_name, const PropertyType &amp;value)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;child, const Glib::ustring &amp;property_name, const Glib::ValueBase &amp;value)</arglist>
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      <arglist>(const Glib::RefPtr&lt; const Actor &gt; &amp;child, const Glib::ustring &amp;property_name, PropertyType &amp;value) const </arglist>
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      <arglist>(const Glib::RefPtr&lt; const Actor &gt; &amp;child, const Glib::ustring &amp;property_name, Glib::ValueBase &amp;value) const </arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor)</arglist>
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      <arglist>(const Glib::RefPtr&lt; Actor &gt; &amp;actor, GParamSpec *pspec)</arglist>
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      <arglist>(ClutterContainer *object, bool take_copy=false)</arglist>
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      <arglist>()</arglist>
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      <arglist>(guint width)</arglist>
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      <arglist>() const </arglist>
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      <arglist>(gunichar wc)</arglist>
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