# Clutter::Clone Member List

This is the complete list of members for Clutter::Clone, including all inherited members.

Actor() | Clutter::Actor | `[protected]`
add_action(const Glib::RefPtr< Action >& action) | Clutter::Actor |
add_action(const Glib::ustring& name, const Glib::RefPtr< Action >& action) | Clutter::Actor |
add_destroy_notify_callback(void *data, func_destroy_notify func) const | sigc::trackable |
add_effect(const Glib::RefPtr< Effect >& effect) | Clutter::Actor |
add_effect_with_name(const Glib::ustring& name, const Glib::RefPtr< Effect >& effect) | Clutter::Actor |
add_interface(GType gtype_implementer) | Clutter::Scriptable | `[static]`
allocate(const ActorBox& box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE) | Clutter::Actor |
allocate_available_size(float x, float y, float available_width, float available_height, AllocationFlags flags=ALLOCATION_NONE) | Clutter::Actor |
allocate_preferred_size(AllocationFlags absolute_origin_changed=ALLOCATION_NONE) | Clutter::Actor |
allocate_vfunc(const ActorBox& box, AllocationFlags absolute_origin_changed) | Clutter::Actor | `[protected, virtual]`
animate(gulong mode, guint duration, const std::map< std::string, Glib::ValueBase >& properties) | Clutter::Actor |
animate(gulong mode, const Glib::RefPtr< Timeline >& timeline, const std::map< std::string, Glib::ValueBase >& properties) | Clutter::Actor |
animate(const Glib::RefPtr< Alpha >& alpha, const std::map< std::string, Glib::ValueBase >& properties) | Clutter::Actor |
apply_relative_transform_to_point(const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const | Clutter::Actor |
apply_relative_transform_to_point(const Vertex& point, Vertex& vertex) const | Clutter::Actor |
apply_transform_to_point(const Vertex& point, Vertex& vertex) const | Clutter::Actor |
clear_actions() | Clutter::Actor |
clear_effects() | Clutter::Actor |
Clone(const Glib::RefPtr< Actor >& source) | Clutter::Clone | `[explicit, protected]`
connect_property_changed(const Glib::ustring &property_name, const sigc::slot< void > &slot) | Glib::ObjectBase |
connect_property_changed_with_return(const Glib::ustring &property_name, const sigc::slot< void > &slot) | Glib::ObjectBase |
contains(const Glib::RefPtr< const Actor >& descendant) const | Clutter::Actor |
create(const Glib::RefPtr< Actor >& source) | Clutter::Clone | `[static]`
create_pango_context() | Clutter::Actor |
create_pango_layout(const Glib::ustring& text) | Clutter::Actor |
DestroyNotify typedef | Glib::Object |
event(ClutterEvent* event, bool capture) | Clutter::Actor |
freeze_notify() | Glib::ObjectBase |
func_destroy_notify typedef | sigc::trackable |
get_abs_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor |
get_accessible() | Clutter::Actor |
get_accessible() const | Clutter::Actor |
get_action(const Glib::ustring& name) | Clutter::Actor |
get_action(const Glib::ustring& name) const | Clutter::Actor |
get_actor_by_gid(guint32 id) | Clutter::Actor | `[static]`
get_allocation_box() const | Clutter::Actor |
get_allocation_geometry() const | Clutter::Actor |
get_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor |
get_allocation_vertices(const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const | Clutter::Actor |
get_anchor_point(float& anchor_x, float& anchor_y) const | Clutter::Actor |
get_anchor_point_gravity() | Clutter::Actor |
get_animation() | Clutter::Actor |
get_animation() const | Clutter::Actor |
get_clip(float& xoff, float& yoff, float& width, float& height) | Clutter::Actor |
get_clip_to_allocation() const | Clutter::Actor |
get_data(const QueryQuark &key) | Glib::Object |
get_depth() const | Clutter::Actor |
get_effect(const Glib::ustring& name) | Clutter::Actor |
get_effect(const Glib::ustring& name) const | Clutter::Actor |
get_fixed_position_set() const | Clutter::Actor |
get_flags() const | Clutter::Actor |
get_geometry() const | Clutter::Actor |
get_gid() const | Clutter::Actor |
get_height() const | Clutter::Actor |
get_id() const | Clutter::Scriptable |
get_id_vfunc() const | Clutter::Scriptable | `[protected, virtual]`
get_name() const | Clutter::Actor |
get_opacity() const | Clutter::Actor |
get_paint_opacity() const | Clutter::Actor |
get_paint_visibility() const | Clutter::Actor |
get_pango_context() | Clutter::Actor |
get_pango_context() const | Clutter::Actor |
get_parent() | Clutter::Actor |
get_parent() const | Clutter::Actor |
get_position(float& x, float& y) | Clutter::Actor |
get_preferred_height(float for_width, float& min_height_p, float& natural_height_p) const | Clutter::Actor |
get_preferred_height_vfunc(float for_width, float& min_height_p, float& natural_height_p) const | Clutter::Actor | `[protected, virtual]`
get_preferred_size(float& min_width_p, float& min_height_p, float& natural_width_p, float& natural_height_p) const | Clutter::Actor |
get_preferred_width(float for_height, float& min_width_p, float& natural_width_p) const | Clutter::Actor |
get_preferred_width_vfunc(float for_height, float& min_width_p, float& natural_width_p) const | Clutter::Actor | `[protected, virtual]`
get_property(const Glib::ustring &property_name, PropertyType &value) const | Glib::ObjectBase |
get_property_value(const Glib::ustring &property_name, Glib::ValueBase &value) const | Glib::ObjectBase |
get_reactive() const | Clutter::Actor |
get_request_mode() const | Clutter::Actor |
get_rotation(RotateAxis axis, float& x, float& y, float& z) const | Clutter::Actor |
get_scale(double& scale_x, double& scale_y) const | Clutter::Actor |
get_scale_center(float& center_x, float& center_y) const | Clutter::Actor |
get_scale_gravity() const | Clutter::Actor |
get_shader() | Clutter::Actor |
get_shader() const | Clutter::Actor |
get_size(float& width, float& height) const | Clutter::Actor |
get_source() | Clutter::Clone |
get_source() const | Clutter::Clone |
get_source(const Glib::RefPtr< Actor >& source) | Clutter::Clone |
get_stage() | Clutter::Actor |
get_stage() const | Clutter::Actor |
get_text_direction() const | Clutter::Actor |
get_transformation_matrix(CoglMatrix* matrix) | Clutter::Actor |
get_transformed_position(float& x, float& y) const | Clutter::Actor |
get_transformed_size(float& width, float& height) const | Clutter::Actor |
get_width() const | Clutter::Actor |
get_x() const | Clutter::Actor |
get_y() const | Clutter::Actor |
get_z_rotation_gravity() const | Clutter::Actor |
gobj() | Clutter::Clone | `[inline]`
gobj() const | Clutter::Clone | `[inline]`
gobj_copy() | Clutter::Clone |
Glib::Object::gobj_copy() const | Glib::ObjectBase |
grab_key_focus() | Clutter::Actor |
has_allocation() const | Clutter::Actor |
has_clip() const | Clutter::Actor |
has_pointer() const | Clutter::Actor |
hide() | Clutter::Actor |
hide_all() | Clutter::Actor |
hide_all_vfunc() | Clutter::Actor | `[protected, virtual]`
initialize(GObject *castitem) | Glib::ObjectBase | `[protected]`
Interface(const Glib::Interface_Class &interface_class) | Glib::Interface |
Interface(GObject *castitem) | Glib::Interface |
is_in_clone_paint() const | Clutter::Actor |
is_mapped() const | Clutter::Actor |
is_reactive() const | Clutter::Actor |
is_realized() const | Clutter::Actor |
is_rotated() const | Clutter::Actor |
is_scaled() const | Clutter::Actor |
is_visible() const | Clutter::Actor |
lower(const Glib::RefPtr< Actor >& above) | Clutter::Actor |
lower_bottom() | Clutter::Actor |
map() | Clutter::Actor |
move_anchor_point(float anchor_x, float anchor_y) | Clutter::Actor |
move_anchor_point_from_gravity(Gravity gravity) | Clutter::Actor |
move_by(float dx, float dy) | Clutter::Actor |
notify_callbacks() | sigc::trackable |
Object() | Glib::Object | `[protected]`
Object(const Glib::ConstructParams &construct_params) | Glib::Object | `[protected]`
Object(GObject *castitem) | Glib::Object | `[protected]`
ObjectBase() | Glib::ObjectBase | `[protected]`
ObjectBase(const char *custom_type_name) | Glib::ObjectBase | `[protected]`
ObjectBase(const std::type_info &custom_type_info) | Glib::ObjectBase | `[protected]`
on_button_press_event(ButtonEvent* event) | Clutter::Actor | `[protected, virtual]`
on_button_release_event(ButtonEvent* event) | Clutter::Actor | `[protected, virtual]`
on_captured_event(Event* event) | Clutter::Actor | `[protected, virtual]`
on_destroy() | Clutter::Actor | `[protected, virtual]`
on_enter_event(CrossingEvent* event) | Clutter::Actor | `[protected, virtual]`
on_event(Event* event) | Clutter::Actor | `[protected, virtual]`
on_hide() | Clutter::Actor | `[protected, virtual]`
on_key_focus_in() | Clutter::Actor | `[protected, virtual]`
on_key_focus_out() | Clutter::Actor | `[protected, virtual]`
on_key_press_event(KeyEvent* event) | Clutter::Actor | `[protected, virtual]`
on_key_release_event(KeyEvent* event) | Clutter::Actor | `[protected, virtual]`
on_leave_event(CrossingEvent* event) | Clutter::Actor | `[protected, virtual]`
on_motion_event(MotionEvent* event) | Clutter::Actor | `[protected, virtual]`
on_paint() | Clutter::Actor | `[protected, virtual]`
on_parent_set(const Glib::RefPtr< Actor >& old_parent) | Clutter::Actor | `[protected, virtual]`
on_pick(const Color& color) | Clutter::Actor | `[protected, virtual]`
on_queue_redaw(const Glib::RefPtr< Actor >& origin) | Clutter::Actor | `[protected, virtual]`
on_queue_relayout() | Clutter::Actor | `[protected, virtual]`
on_realize() | Clutter::Actor | `[protected, virtual]`
on_scroll_event(ScrollEvent* event) | Clutter::Actor | `[protected, virtual]`
on_show() | Clutter::Actor | `[protected, virtual]`
on_unrealize() | Clutter::Actor | `[protected, virtual]`
operator=(const trackable &src) | sigc::trackable |
paint() | Clutter::Actor |
parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node) | Clutter::Scriptable |
pick_vfunc(const Color& color) | Clutter::Actor | `[protected, virtual]`
pop_internal() | Clutter::Actor |
property_allocation() const | Clutter::Actor |
property_anchor_gravity() | Clutter::Actor |
property_anchor_gravity() const | Clutter::Actor |
property_anchor_x() | Clutter::Actor |
property_anchor_x() const | Clutter::Actor |
property_anchor_y() | Clutter::Actor |
property_anchor_y() const | Clutter::Actor |
property_clip() | Clutter::Actor |
property_clip() const | Clutter::Actor |
property_clip_to_allocation() | Clutter::Actor |
property_clip_to_allocation() const | Clutter::Actor |
property_depth() | Clutter::Actor |
property_depth() const | Clutter::Actor |
property_fixed_position_set() | Clutter::Actor |
property_fixed_position_set() const | Clutter::Actor |
property_fixed_x() | Clutter::Actor |
property_fixed_x() const | Clutter::Actor |
property_fixed_y() | Clutter::Actor |
property_fixed_y() const | Clutter::Actor |
property_has_clip() const | Clutter::Actor |
property_has_pointer() const | Clutter::Actor |
property_height() | Clutter::Actor |
property_height() const | Clutter::Actor |
property_min_height() | Clutter::Actor |
property_min_height() const | Clutter::Actor |
property_min_height_set() | Clutter::Actor |
property_min_height_set() const | Clutter::Actor |
property_min_width() | Clutter::Actor |
property_min_width() const | Clutter::Actor |
property_min_width_set() | Clutter::Actor |
property_min_width_set() const | Clutter::Actor |
property_name() | Clutter::Actor |
property_name() const | Clutter::Actor |
property_opacity() | Clutter::Actor |
property_opacity() const | Clutter::Actor |
property_reactive() | Clutter::Actor |
property_reactive() const | Clutter::Actor |
property_request_mode() | Clutter::Actor |
property_request_mode() const | Clutter::Actor |
property_rotation_angle_x() | Clutter::Actor |
property_rotation_angle_x() const | Clutter::Actor |
property_rotation_angle_y() | Clutter::Actor |
property_rotation_angle_y() const | Clutter::Actor |
property_rotation_angle_z() | Clutter::Actor |
property_rotation_angle_z() const | Clutter::Actor |
property_rotation_center_x() | Clutter::Actor |
property_rotation_center_x() const | Clutter::Actor |
property_rotation_center_y() | Clutter::Actor |
property_rotation_center_y() const | Clutter::Actor |
property_rotation_center_z() | Clutter::Actor |
property_rotation_center_z() const | Clutter::Actor |
property_rotation_center_z_gravity() | Clutter::Actor |
property_rotation_center_z_gravity() const | Clutter::Actor |
property_scale_center_x() | Clutter::Actor |
property_scale_center_x() const | Clutter::Actor |
property_scale_center_y() | Clutter::Actor |
property_scale_center_y() const | Clutter::Actor |
property_scale_gravity() | Clutter::Actor |
property_scale_gravity() const | Clutter::Actor |
property_scale_x() | Clutter::Actor |
property_scale_x() const | Clutter::Actor |
property_scale_y() | Clutter::Actor |
property_scale_y() const | Clutter::Actor |
property_show_on_set_parent() | Clutter::Actor |
property_show_on_set_parent() const | Clutter::Actor |
property_text_direction() | Clutter::Actor |
property_text_direction() const | Clutter::Actor |
property_visible() | Clutter::Actor |
property_visible() const | Clutter::Actor |
property_width() | Clutter::Actor |
property_width() const | Clutter::Actor |
property_x() | Clutter::Actor |
property_x() const | Clutter::Actor |
property_y() | Clutter::Actor |
property_y() const | Clutter::Actor |
push_internal() | Clutter::Actor |
queue_redraw() | Clutter::Actor |
queue_relayout() | Clutter::Actor |
raise(const Glib::RefPtr< Actor >& below) | Clutter::Actor |
raise_top() | Clutter::Actor |
realize() | Clutter::Actor |
reference() const | Glib::ObjectBase | `[virtual]`
remove_action(const Glib::RefPtr< Action >& action) | Clutter::Actor |
remove_action(const Glib::ustring& name) | Clutter::Actor |
remove_clip() | Clutter::Actor |
remove_data(const QueryQuark &quark) | Glib::Object |
remove_destroy_notify_callback(void *data) const | sigc::trackable |
remove_effect(const Glib::RefPtr< Effect >& effect) | Clutter::Actor |
remove_effect(const Glib::ustring& name) | Clutter::Actor |
reparent(const Glib::RefPtr< Actor >& new_parent) | Clutter::Actor |
set_anchor_point(float anchor_x, float anchor_y) | Clutter::Actor |
set_anchor_point_from_gravity(ClutterGravity gravity) | Clutter::Actor |
set_clip(float xoff, float yoff, float width, float height) | Clutter::Actor |
set_clip_to_allocation(bool clip_set=true) | Clutter::Actor |
set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable |
set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable | `[protected, virtual]`
set_data(const Quark &key, void *data) | Glib::Object |
set_data(const Quark &key, void *data, DestroyNotify notify) | Glib::Object |
set_depth(float depth) | Clutter::Actor |
set_fixed_position_set(bool is_set) | Clutter::Actor |
set_flags(ActorFlags flags) | Clutter::Actor |
set_geometry(const Geometry& geometry) | Clutter::Actor |
set_height(float height) | Clutter::Actor |
set_id(const std::string& id) | Clutter::Scriptable |
set_id_vfunc(const std::string& id) | Clutter::Scriptable | `[protected, virtual]`
set_name(const gchar* name) | Clutter::Actor |
set_opacity(guint8 opacity) | Clutter::Actor |
set_parent(const Glib::RefPtr< Actor >& parent) | Clutter::Actor |
set_position(float x, float y) | Clutter::Actor |
set_property(const Glib::ustring &property_name, const PropertyType &value) | Glib::ObjectBase |
set_property_value(const Glib::ustring &property_name, const Glib::ValueBase &value) | Glib::ObjectBase |
set_reactive(bool reactive=true) | Clutter::Actor |
set_request_mode(RequestMode mode) | Clutter::Actor |
set_rotation(RotateAxis axis, double angle, float x, float y, float z) | Clutter::Actor |
set_scale(double scale_x, double scale_y) | Clutter::Actor |
set_scale_full(double scale_x, double scale_y, float center_x, float center_y) | Clutter::Actor |
set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity) | Clutter::Actor |
set_shader(const Glib::RefPtr< Shader >& shader) | Clutter::Actor |
set_shader_param(const Glib::ustring& param, const ParamType& value) | Clutter::Actor |
set_shader_param_value(const Glib::ustring& param, const Glib::ValueBase& value) | Clutter::Actor | `[protected]`
set_size(float width, float height) | Clutter::Actor |
set_text_direction(TextDirection text_dir) | Clutter::Actor |
set_width(float width) | Clutter::Actor |
set_x(float x) | Clutter::Actor |
set_y(float y) | Clutter::Actor |
set_z_rotation_from_gravity(double angle, Gravity gravity) | Clutter::Actor |
should_pick_paint() const | Clutter::Actor |
show() | Clutter::Actor |
show_all() | Clutter::Actor |
show_all_vfunc() | Clutter::Actor | `[protected, virtual]`
signal_allocation_changed() | Clutter::Actor |
signal_button_press_event() | Clutter::Actor |
signal_button_release_event() | Clutter::Actor |
signal_captured_event() | Clutter::Actor |
signal_destroy() | Clutter::Actor |
signal_enter_event() | Clutter::Actor |
signal_event() | Clutter::Actor |
signal_hide() | Clutter::Actor |
signal_key_focus_in() | Clutter::Actor |
signal_key_focus_out() | Clutter::Actor |
signal_key_press_event() | Clutter::Actor |
signal_key_release_event() | Clutter::Actor |
signal_leave_event() | Clutter::Actor |
signal_motion_event() | Clutter::Actor |
signal_paint() | Clutter::Actor |
signal_parent_set() | Clutter::Actor |
signal_pick() | Clutter::Actor |
signal_queue_redaw() | Clutter::Actor |
signal_queue_relayout() | Clutter::Actor |
signal_realize() | Clutter::Actor |
signal_scroll_event() | Clutter::Actor |
signal_show() | Clutter::Actor |
signal_unrealize() | Clutter::Actor |
steal_data(const QueryQuark &quark) | Glib::Object |
thaw_notify() | Glib::ObjectBase |
trackable(const trackable &src) | sigc::trackable |
transform_stage_point(float x, float y, float& x_out, float& y_out) const | Clutter::Actor |
unmap() | Clutter::Actor |
unparent() | Clutter::Actor |
unrealize() | Clutter::Actor |
unreference() const | Glib::ObjectBase | `[virtual]`
unset_flags(ActorFlags flags) | Clutter::Actor |
wrap(ClutterClone* object, bool take_copy=false) | Clutter::Clone | `[related]`
Clutter::Actor::wrap(ClutterActor* object, bool take_copy=false) | Clutter::Actor | `[related]`
Clutter::Actor::Glib::Object::wrap(GObject *object, bool take_copy=false) | Glib::Object |
Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false) | Clutter::Scriptable | `[related]`
~Actor() | Clutter::Actor | `[virtual]`
~Clone() | Clutter::Clone | `[virtual]`
~Interface() | Glib::Interface | `[virtual]`
~Object() | Glib::Object | `[protected, virtual]`
~ObjectBase()=0 | Glib::ObjectBase | `[protected, pure virtual]`
~Scriptable() | Clutter::Scriptable | `[virtual]`