CSFML 3.0.0
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SoundBufferRecorder.h
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
28// Headers
30#include <CSFML/Audio/Export.h>
31
32#include <CSFML/Audio/Types.h>
33
34
41 CSFML_AUDIO_API sfSoundBufferRecorder* sfSoundBufferRecorder_create(void);
42
49 CSFML_AUDIO_API void sfSoundBufferRecorder_destroy(const sfSoundBufferRecorder* soundBufferRecorder);
50
67 CSFML_AUDIO_API bool sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
68
75 CSFML_AUDIO_API void sfSoundBufferRecorder_stop(sfSoundBufferRecorder* soundBufferRecorder);
76
89 CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBufferRecorder* soundBufferRecorder);
90
104 CSFML_AUDIO_API const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder* soundBufferRecorder);
105
120 CSFML_AUDIO_API bool sfSoundBufferRecorder_setDevice(sfSoundBufferRecorder* soundBufferRecorder, const char* name);
121
130 CSFML_AUDIO_API const char* sfSoundBufferRecorder_getDevice(sfSoundBufferRecorder* soundBufferRecorder);
131
146 CSFML_AUDIO_API void sfSoundBufferRecorder_setChannelCount(sfSoundBufferRecorder* soundBufferRecorder,
147 unsigned int channelCount);
148
162 CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getChannelCount(const sfSoundBufferRecorder* soundBufferRecorder);
Export.h
CSFML_AUDIO_API
#define CSFML_AUDIO_API
Definition Audio/Export.h:42
Types.h
sfSoundBufferRecorder
struct sfSoundBufferRecorder sfSoundBufferRecorder
Definition Audio/Types.h:30
sfSoundBuffer
struct sfSoundBuffer sfSoundBuffer
Definition Audio/Types.h:29
sfSoundBufferRecorder_getChannelCount
unsigned int sfSoundBufferRecorder_getChannelCount(const sfSoundBufferRecorder *soundBufferRecorder)
Get the number of channels used by this recorder.
sfSoundBufferRecorder_getBuffer
const sfSoundBuffer * sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder *soundBufferRecorder)
Get the sound buffer containing the captured audio data.
sfSoundBufferRecorder_getSampleRate
unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBufferRecorder *soundBufferRecorder)
Get the sample rate of a sound buffer recorder.
sfSoundBufferRecorder_setChannelCount
void sfSoundBufferRecorder_setChannelCount(sfSoundBufferRecorder *soundBufferRecorder, unsigned int channelCount)
Set the channel count of the audio capture device.
sfSoundBufferRecorder_create
sfSoundBufferRecorder * sfSoundBufferRecorder_create(void)
Create a new sound buffer recorder.
sfSoundBufferRecorder_getDevice
const char * sfSoundBufferRecorder_getDevice(sfSoundBufferRecorder *soundBufferRecorder)
Get the name of the current audio capture device.
sfSoundBufferRecorder_stop
void sfSoundBufferRecorder_stop(sfSoundBufferRecorder *soundBufferRecorder)
Stop the capture of a sound recorder.
sfSoundBufferRecorder_destroy
void sfSoundBufferRecorder_destroy(const sfSoundBufferRecorder *soundBufferRecorder)
Destroy a sound buffer recorder.
sfSoundBufferRecorder_start
bool sfSoundBufferRecorder_start(sfSoundBufferRecorder *soundBufferRecorder, unsigned int sampleRate)
Start the capture of a sound recorder recorder.
sfSoundBufferRecorder_setDevice
bool sfSoundBufferRecorder_setDevice(sfSoundBufferRecorder *soundBufferRecorder, const char *name)
Set the audio capture device.