CSFML 3.0.0
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Functions
View.h File Reference
`#include <CSFML/Graphics/Export.h>`
`#include <CSFML/Graphics/Rect.h>`
`#include <CSFML/Graphics/Types.h>`
`#include <CSFML/System/Vector2.h>`

Go to the source code of this file.

## Functions
sfView * | sfView_create (void)
| Create a default view.
sfView * | sfView_createFromRect (sfFloatRect rectangle)
| Construct a view from a rectangle.
sfView * | sfView_copy (const sfView *view)
| Copy an existing view.
void | sfView_destroy (const sfView *view)
| Destroy an existing view.
void | sfView_setCenter (sfView *view, sfVector2f center)
| Set the center of a view.
void | sfView_setSize (sfView *view, sfVector2f size)
| Set the size of a view.
void | sfView_setRotation (sfView *view, float angle)
| Set the orientation of a view.
void | sfView_setViewport (sfView *view, sfFloatRect viewport)
| Set the target viewport of a view.
void | sfView_setScissor (sfView *view, sfFloatRect scissor)
| Set the target scissor rectangle.
sfVector2f | sfView_getCenter (const sfView *view)
| Get the center of a view.
sfVector2f | sfView_getSize (const sfView *view)
| Get the size of a view.
float | sfView_getRotation (const sfView *view)
| Get the current orientation of a view.
sfFloatRect | sfView_getViewport (const sfView *view)
| Get the target viewport rectangle of a view.
sfFloatRect | sfView_getScissor (const sfView *view)
| Get the scissor rectangle of the view.
void | sfView_move (sfView *view, sfVector2f offset)
| Move a view relative to its current position.
void | sfView_rotate (sfView *view, float angle)
| Rotate a view relative to its current orientation.
void | sfView_zoom (sfView *view, float factor)
| Resize a view rectangle relative to its current size.

## Function Documentation

## ◆ sfView_copy()

sfView * sfView_copy | ( | const sfView * | view | ) |

Copy an existing view.

Parameters

  view | View to copy

Returns
  Copied object

## ◆ sfView_create()

sfView * sfView_create | ( | void |  | ) |

Create a default view.

This function creates a default view of (0, 0, 1000, 1000)

Returns
  A new sfView object

## ◆ sfView_createFromRect()

sfView * sfView_createFromRect | ( | sfFloatRect | rectangle | ) |

Construct a view from a rectangle.

Parameters

  rectangle | Rectangle defining the zone to display

Returns
  A new sfView object

## ◆ sfView_destroy()

void sfView_destroy | ( | const sfView * | view | ) |

Destroy an existing view.

Parameters

  view | View to destroy

## ◆ sfView_getCenter()

sfVector2f sfView_getCenter | ( | const sfView * | view | ) |

Get the center of a view.

Parameters

  view | View object

Returns
  Center of the view

## ◆ sfView_getRotation()

float sfView_getRotation | ( | const sfView * | view | ) |

Get the current orientation of a view.

Parameters

  view | View object

Returns
  Rotation angle of the view, in degrees

## ◆ sfView_getScissor()

sfFloatRect sfView_getScissor | ( | const sfView * | view | ) |

Get the scissor rectangle of the view.

Parameters

  view | View object

Returns
  Scissor rectangle, expressed as a factor of the target size

## ◆ sfView_getSize()

sfVector2f sfView_getSize | ( | const sfView * | view | ) |

Get the size of a view.

Parameters

  view | View object

Returns
  Size of the view

## ◆ sfView_getViewport()

sfFloatRect sfView_getViewport | ( | const sfView * | view | ) |

Get the target viewport rectangle of a view.

Parameters

  view | View object

Returns
  Viewport rectangle, expressed as a factor of the target size

## ◆ sfView_move()

void sfView_move | ( | sfView * | view,
|  | sfVector2f | offset )

Move a view relative to its current position.

Parameters

  view | View object
  offset | Offset

## ◆ sfView_rotate()

void sfView_rotate | ( | sfView * | view,
|  | float | angle )

Rotate a view relative to its current orientation.

Parameters

  view | View object
  angle | Angle to rotate, in degrees

## ◆ sfView_setCenter()

void sfView_setCenter | ( | sfView * | view,
|  | sfVector2f | center )

Set the center of a view.

Parameters

  view | View object
  center | New center

## ◆ sfView_setRotation()

void sfView_setRotation | ( | sfView * | view,
|  | float | angle )

Set the orientation of a view.

The default rotation of a view is 0 degree.

Parameters

  view | View object
  angle | New angle, in degrees

## ◆ sfView_setScissor()

void sfView_setScissor | ( | sfView * | view,
|  | sfFloatRect | scissor )

Set the target scissor rectangle.

The scissor rectangle, expressed as a factor (between 0 and 1) of the RenderTarget, specifies the region of the RenderTarget whose pixels are able to be modified by draw or clear operations. Any pixels which lie outside of the scissor rectangle will not be modified by draw or clear operations. For example, a scissor rectangle which only allows modifications to the right side of the target would be defined with sfView_setScissor(view, (sfFloatRect){{0.5f, 0.f}, {0.5f, 1.f}}). By default, a view has a scissor rectangle which allows modifications to the entire target. This is equivalent to disabling the scissor test entirely. Passing the default scissor rectangle to this function will also disable scissor testing.

Parameters

  view | View object
  scissor | New scissor rectangle

## ◆ sfView_setSize()

void sfView_setSize | ( | sfView * | view,
|  | sfVector2f | size )

Set the size of a view.

Parameters

  view | View object
  size | New size of the view

## ◆ sfView_setViewport()

void sfView_setViewport | ( | sfView * | view,
|  | sfFloatRect | viewport )

Set the target viewport of a view.

The viewport is the rectangle into which the contents of the view are displayed, expressed as a factor (between 0 and 1) of the size of the render target to which the view is applied. For example, a view which takes the left side of the target would be defined by a rect of (0, 0, 0.5, 1). By default, a view has a viewport which covers the entire target.

Parameters

  view | View object
  viewport | New viewport rectangle

## ◆ sfView_zoom()

void sfView_zoom | ( | sfView * | view,
|  | float | factor )

Resize a view rectangle relative to its current size.

Resizing the view simulates a zoom, as the zone displayed on screen grows or shrinks. factor is a multiplier:

- 1 keeps the size unchanged
- > 1 makes the view bigger (objects appear smaller)
- < 1 makes the view smaller (objects appear bigger)

Parameters

  view | View object
  factor | Zoom factor to apply