// lucene version compatibility level: 4.8.1
using System;
using System.Text;

namespace Lucene.Net.Analysis.Cn.Smart.Hhmm
{
    /*
     * Licensed to the Apache Software Foundation (ASF) under one or more
     * contributor license agreements.  See the NOTICE file distributed with
     * this work for additional information regarding copyright ownership.
     * The ASF licenses this file to You under the Apache License, Version 2.0
     * (the "License"); you may not use this file except in compliance with
     * the License.  You may obtain a copy of the License at
     *
     *     http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */

    /// <summary>
    /// <para>
    /// <see cref="SmartChineseAnalyzer"/> abstract dictionary implementation.
    /// </para>
    /// <para>
    /// Contains methods for dealing with GB2312 encoding.
    /// </para>
    /// @lucene.experimental
    /// </summary>
    internal abstract class AbstractDictionary
    {
        /// <summary>
        /// First Chinese Character in GB2312 (15 * 94)
        /// Characters in GB2312 are arranged in a grid of 94 * 94, 0-14 are unassigned or punctuation.
        /// </summary>
        public const int GB2312_FIRST_CHAR = 1410;

        /// <summary>
        /// Last Chinese Character in GB2312 (87 * 94). 
        /// Characters in GB2312 are arranged in a grid of 94 * 94, 88-94 are unassigned.
        /// </summary>
        public const int GB2312_CHAR_NUM = 87 * 94;

        /// <summary>
        /// Dictionary data contains 6768 Chinese characters with frequency statistics.
        /// </summary>
        public const int CHAR_NUM_IN_FILE = 6768;

        // =====================================================
        // code +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F
        // B0A0 啊 阿 埃 挨 哎 唉 哀 皑 癌 蔼 矮 艾 碍 爱 隘
        // B0B0 鞍 氨 安 俺 按 暗 岸 胺 案 肮 昂 盎 凹 敖 熬 翱
        // B0C0 袄 傲 奥 懊 澳 芭 捌 扒 叭 吧 笆 八 疤 巴 拔 跋
        // B0D0 靶 把 耙 坝 霸 罢 爸 白 柏 百 摆 佰 败 拜 稗 斑
        // B0E0 班 搬 扳 般 颁 板 版 扮 拌 伴 瓣 半 办 绊 邦 帮
        // B0F0 梆 榜 膀 绑 棒 磅 蚌 镑 傍 谤 苞 胞 包 褒 剥
        // =====================================================
        //
        // GB2312 character set：
        // 01 94 Symbols
        // 02 72 Numbers
        // 03 94 Latin
        // 04 83 Kana
        // 05 86 Katakana
        // 06 48 Greek
        // 07 66 Cyrillic
        // 08 63 Phonetic Symbols
        // 09 76 Drawing Symbols
        // 10-15 Unassigned
        // 16-55 3755 Plane 1, in pinyin order
        // 56-87 3008 Plane 2, in radical/stroke order
        // 88-94 Unassigned
        // ======================================================

        /// <summary>
        /// <para>
        /// Transcode from GB2312 ID to Unicode
        /// </para>
        /// <para>
        /// GB2312 is divided into a 94 * 94 grid, containing 7445 characters consisting of 6763 Chinese characters and 682 symbols.
        /// Some regions are unassigned (reserved).
        /// </para>
        /// </summary>
        /// <param name="ccid">GB2312 id</param>
        /// <returns>unicode String</returns>
        public virtual string GetCCByGB2312Id(int ccid)
        {
            if (ccid < 0 || ccid > AbstractDictionary.GB2312_CHAR_NUM)
                return "";
            int cc1 = ccid / 94 + 161;
            int cc2 = ccid % 94 + 161;
            byte[] buffer = new byte[2];
            buffer[0] = (byte)cc1;
            buffer[1] = (byte)cc2;
            try
            {
                //String cchar = new String(buffer, "GB2312");
                string cchar = Encoding.GetEncoding("GB2312").GetString(buffer);
                return cchar;
            }
            catch (ArgumentException) // Encoding is not supported by the platform
            {
                return "";
            }
        }

        /// <summary>
        /// Transcode from Unicode to GB2312
        /// </summary>
        /// <param name="ch">input character in Unicode, or character in Basic Latin range.</param>
        /// <returns>position in GB2312</returns>
        public virtual short GetGB2312Id(char ch)
        {
            try
            {
                //byte[] buffer = Character.ToString(ch).getBytes("GB2312");
                byte[] buffer = Encoding.GetEncoding("GB2312").GetBytes(ch.ToString());
                //byte[] buffer = Encoding.GetEncoding("hz-gb-2312").GetBytes(ch.ToString());
                if (buffer.Length != 2)
                {
                    // Should be a two-byte character
                    return -1;
                }
                int b0 = (buffer[0] & 0x0FF) - 161; // Code starts from A1, therefore subtract 0xA1=161
                int b1 = (buffer[1] & 0x0FF) - 161; // There is no Chinese char for the first and last symbol. 
                                                    // Therefore, each code page only has 16*6-2=94 characters.
                return (short)(b0 * 94 + b1);
            }
            catch (ArgumentException e) // Encoding is not supported by the platform
            {
                throw new Exception(e.ToString(), e);
            }
        }

        /// <summary>
        /// 32-bit FNV Hash Function
        /// </summary>
        /// <param name="c">input character</param>
        /// <returns>hashcode</returns>
        public virtual long Hash1(char c)
        {
            long p = 1099511628211L;
            long hash = unchecked((long)0xcbf29ce484222325L);
            hash = (hash ^ (c & 0x00FF)) * p;
            hash = (hash ^ (c >> 8)) * p;
            hash += hash << 13;
            hash ^= hash >> 7;
            hash += hash << 3;
            hash ^= hash >> 17;
            hash += hash << 5;
            return hash;
        }

        /// <summary>
        /// 32-bit FNV Hash Function
        /// </summary>
        /// <param name="carray">character array</param>
        /// <returns>hashcode</returns>
        public virtual long Hash1(char[] carray)
        {
            long p = 1099511628211L;
            long hash = unchecked((long)0xcbf29ce484222325L);
            for (int i = 0; i < carray.Length; i++)
            {
                char d = carray[i];
                hash = (hash ^ (d & 0x00FF)) * p;
                hash = (hash ^ (d >> 8)) * p;
            }

            // hash += hash << 13;
            // hash ^= hash >> 7;
            // hash += hash << 3;
            // hash ^= hash >> 17;
            // hash += hash << 5;
            return hash;
        }

        /// <summary>
        /// djb2 hash algorithm，this algorithm (k=33) was first reported by dan
        /// bernstein many years ago in comp.lang.c. another version of this algorithm
        /// (now favored by bernstein) uses xor: hash(i) = hash(i - 1) * 33 ^ str[i];
        /// the magic of number 33 (why it works better than many other constants,
        /// prime or not) has never been adequately explained.
        /// </summary>
        /// <param name="c">character</param>
        /// <returns>hashcode</returns>
        public virtual int Hash2(char c)
        {
            int hash = 5381;

            /* hash 33 + c */
            hash = ((hash << 5) + hash) + c & 0x00FF;
            hash = ((hash << 5) + hash) + c >> 8;

            return hash;
        }

        /// <summary>
        /// djb2 hash algorithm，this algorithm (k=33) was first reported by dan
        /// bernstein many years ago in comp.lang.c. another version of this algorithm
        /// (now favored by bernstein) uses xor: hash(i) = hash(i - 1) * 33 ^ str[i];
        /// the magic of number 33 (why it works better than many other constants,
        /// prime or not) has never been adequately explained.
        /// </summary>
        /// <param name="carray">character array</param>
        /// <returns>hashcode</returns>
        public virtual int Hash2(char[] carray)
        {
            int hash = 5381;

            /* hash 33 + c */
            for (int i = 0; i < carray.Length; i++)
            {
                char d = carray[i];
                hash = ((hash << 5) + hash) + d & 0x00FF;
                hash = ((hash << 5) + hash) + d >> 8;
            }

            return hash;
        }
    }
}
