## StButton

StButton — Button widget

## Synopsis

    struct              StButton;
    struct              StButtonClass;
    enum                StButtonMask;
    void                st_button_fake_release              (StButton *button);
    StButtonMask        st_button_get_button_mask           (StButton *button);
    gboolean            st_button_get_checked               (StButton *button);
    const gchar *       st_button_get_label                 (StButton *button);
    gboolean            st_button_get_toggle_mode           (StButton *button);
    StWidget *          st_button_new                       (void);
    StWidget *          st_button_new_with_label            (const gchar *text);
    void                st_button_set_button_mask           (StButton *button,
                                                             StButtonMask mask);
    void                st_button_set_checked               (StButton *button,
                                                             gboolean checked);
    void                st_button_set_label                 (StButton *button,
                                                             const gchar *text);
    void                st_button_set_toggle_mode           (StButton *button,
                                                             gboolean toggle);

## Object Hierarchy

      GObject
       +----GInitiallyUnowned
             +----ClutterActor
                   +----StWidget
                         +----StBin
                               +----StButton

## Implemented Interfaces

StButton implements ClutterScriptable, ClutterAnimatable, AtkImplementorIface and ClutterContainer.

## Properties

      "button-mask"              StButtonMask          : Read / Write
      "checked"                  gboolean              : Read / Write
      "label"                    gchar*                : Read / Write
      "pressed"                  gboolean              : Read
      "toggle-mode"              gboolean              : Read / Write

## Signals

      "clicked"                                        : Run Last

## Description

A button widget with support for either a text label or icon, toggle mode and transitions effects between states.

## Details

### struct StButton

    struct StButton;

The contents of this structure is private and should only be accessed using the provided API.

### struct StButtonClass

    struct StButtonClass {
      StBinClass parent_class;

      /* vfuncs, not signals */
      void (* transition) (StButton     *button);

      /* signals */
      void (* clicked) (StButton *button);
    };

### enum StButtonMask

    typedef enum {
      ST_BUTTON_ONE   = (1 << 0),
      ST_BUTTON_TWO   = (1 << 1),
      ST_BUTTON_THREE = (1 << 2),
    } StButtonMask;

A mask representing which mouse buttons an StButton responds to.

`ST_BUTTON_ONE` | button 1 (left)
`ST_BUTTON_TWO` | button 2 (middle)
`ST_BUTTON_THREE` | button 3 (right)

### st_button_fake_release ()

    void                st_button_fake_release              (StButton *button);

If this widget is holding a pointer grab, this function will will ungrab it, and reset the pressed state. The effect is similar to if the user had released the mouse button, but without emitting the clicked signal.

This function is useful if for example you want to do something after the user is holding the mouse button for a given period of time, breaking the grab.

`button` : | an StButton

### st_button_get_button_mask ()

    StButtonMask        st_button_get_button_mask           (StButton *button);

Gets the mask of mouse buttons that `button` emits the "clicked" signal for.

`button` : | a StButton
Returns : | the mask of mouse buttons that `button` emits the "clicked" signal for.

### st_button_get_checked ()

    gboolean            st_button_get_checked               (StButton *button);

Get the state of the button that is in toggle mode.

`button` : | a StButton
Returns : | `TRUE` if the button is checked, or `FALSE` if not

### st_button_get_label ()

    const gchar *       st_button_get_label                 (StButton *button);

Get the text displayed on the button

`button` : | a StButton
Returns : | the text for the button. This must not be freed by the application

### st_button_get_toggle_mode ()

    gboolean            st_button_get_toggle_mode           (StButton *button);

Get the toggle mode status of the button.

`button` : | a StButton
Returns : | `TRUE` if toggle mode is set, otherwise `FALSE`

### st_button_new ()

    StWidget *          st_button_new                       (void);

Create a new button

Returns : | a new StButton

### st_button_new_with_label ()

    StWidget *          st_button_new_with_label            (const gchar *text);

Create a new StButton with the specified label

`text` : | text to set the label to
Returns : | a new StButton

### st_button_set_button_mask ()

    void                st_button_set_button_mask           (StButton *button,
                                                             StButtonMask mask);

Sets which mouse buttons `button` emits "clicked" for.

`button` : | a Stbutton
`mask` : | the mask of mouse buttons that `button` responds to

### st_button_set_checked ()

    void                st_button_set_checked               (StButton *button,
                                                             gboolean checked);

Sets the pressed state of the button. This is only really useful if the button has toggle-mode mode set to `TRUE`.

`button` : | a Stbutton
`checked` : | `TRUE` or `FALSE`

### st_button_set_label ()

    void                st_button_set_label                 (StButton *button,
                                                             const gchar *text);

Sets the text displayed on the button

`button` : | a Stbutton
`text` : | text to set the label to

### st_button_set_toggle_mode ()

    void                st_button_set_toggle_mode           (StButton *button,
                                                             gboolean toggle);

Enables or disables toggle mode for the button. In toggle mode, the active state will be "toggled" when the user clicks the button.

`button` : | a Stbutton
`toggle` : | `TRUE` or `FALSE`

## Property Details

### The `"button-mask"` property

      "button-mask"              StButtonMask          : Read / Write

Which buttons trigger the 'clicked' signal.

Default value: ST_BUTTON_ONE

### The `"checked"` property

      "checked"                  gboolean              : Read / Write

Indicates if a toggle button is "on" or "off".

Default value: FALSE

### The `"label"` property

      "label"                    gchar*                : Read / Write

Label of the button.

Default value: NULL

### The `"pressed"` property

      "pressed"                  gboolean              : Read

Indicates if the button is pressed in.

Default value: FALSE

### The `"toggle-mode"` property

      "toggle-mode"              gboolean              : Read / Write

Enable or disable toggling.

Default value: FALSE

## Signal Details

### The `"clicked"` signal

    void                user_function                      (StButton *button,
                                                            gint      clicked_button,
                                                            gpointer  user_data)           : Run Last

Emitted when the user activates the button, either with a mouse press and release or with the keyboard.

`button` : | the object that received the signal
`clicked_button` : | the mouse button that was used
`user_data` : | user data set when the signal handler was connected.