Clutter::Cairo::Texture Member List
This is the complete list of members for Clutter::Cairo::Texture, including all inherited members.

Actor() | Clutter::Actor | `[protected]`
add_action(const Glib::RefPtr< Action >& action) | Clutter::Actor |
add_action(const Glib::ustring& name, const Glib::RefPtr< Action >& action) | Clutter::Actor |
add_effect(const Glib::RefPtr< Effect >& effect) | Clutter::Actor |
add_effect_with_name(const Glib::ustring& name, const Glib::RefPtr< Effect >& effect) | Clutter::Actor |
add_interface(GType gtype_implementer) | Clutter::Scriptable | `[static]`
allocate(const ActorBox& box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE) | Clutter::Actor |
allocate_available_size(float x, float y, float available_width, float available_height, AllocationFlags flags=ALLOCATION_NONE) | Clutter::Actor |
allocate_preferred_size(AllocationFlags absolute_origin_changed=ALLOCATION_NONE) | Clutter::Actor |
allocate_vfunc(const ActorBox& box, AllocationFlags absolute_origin_changed) | Clutter::Actor | `[protected, virtual]`
apply_relative_transform_to_point(const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const | Clutter::Actor |
apply_relative_transform_to_point(const Vertex& point, Vertex& vertex) const | Clutter::Actor |
apply_transform_to_point(const Vertex& point, Vertex& vertex) const | Clutter::Actor |
clear() | Clutter::Cairo::Texture |
clear_actions() | Clutter::Actor |
clear_effects() | Clutter::Actor |
contains(const Glib::RefPtr< const Actor >& descendant) const | Clutter::Actor |
create(guint surface_width, guint surface_height) | Clutter::Cairo::Texture | `[static]`
Clutter::Texture::create() | Clutter::Texture | `[static]`
create_context() | Clutter::Cairo::Texture |
create_context_region(int x_offset, int y_offset, int width, int height) | Clutter::Cairo::Texture |
create_from_file(const std::string& filename) | Clutter::Texture | `[static]`
create_pango_context() | Clutter::Actor |
create_pango_layout(const Glib::ustring& text) | Clutter::Actor |
event(ClutterEvent* event, bool capture) | Clutter::Actor |
get_abs_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor |
get_accessible() | Clutter::Actor |
get_accessible() const | Clutter::Actor |
get_action(const Glib::ustring& name) | Clutter::Actor |
get_action(const Glib::ustring& name) const | Clutter::Actor |
get_actor_by_gid(guint32 id) | Clutter::Actor | `[static]`
get_allocation_box() const | Clutter::Actor |
get_allocation_geometry() const | Clutter::Actor |
get_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor |
get_allocation_vertices(const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const | Clutter::Actor |
get_anchor_point(float& anchor_x, float& anchor_y) const | Clutter::Actor |
get_anchor_point_gravity() | Clutter::Actor |
get_animation() | Clutter::Actor |
get_animation() const | Clutter::Actor |
get_base_size(int& width, int& height) const | Clutter::Texture |
get_clip(float& xoff, float& yoff, float& width, float& height) | Clutter::Actor |
get_clip_to_allocation() const | Clutter::Actor |
get_cogl_material() const | Clutter::Texture |
get_cogl_texture() const | Clutter::Texture |
get_depth() const | Clutter::Actor |
get_effect(const Glib::ustring& name) | Clutter::Actor |
get_effect(const Glib::ustring& name) const | Clutter::Actor |
get_filter_quality() const | Clutter::Texture |
get_fixed_position_set() const | Clutter::Actor |
get_flags() const | Clutter::Actor |
get_geometry() const | Clutter::Actor |
get_gid() const | Clutter::Actor |
get_height() const | Clutter::Actor |
get_id() const | Clutter::Scriptable |
get_id_vfunc() const | Clutter::Scriptable | `[protected, virtual]`
get_keep_aspect_ratio() const | Clutter::Texture |
get_load_async() const | Clutter::Texture |
get_load_data_async() const | Clutter::Texture |
get_max_tile_waste() const | Clutter::Texture |
get_name() const | Clutter::Actor |
get_opacity() const | Clutter::Actor |
get_paint_opacity() const | Clutter::Actor |
get_paint_visibility() const | Clutter::Actor |
get_pango_context() | Clutter::Actor |
get_pango_context() const | Clutter::Actor |
get_parent() | Clutter::Actor |
get_parent() const | Clutter::Actor |
get_pick_with_alpha() const | Clutter::Texture |
get_pixel_format() const | Clutter::Texture |
get_position(float& x, float& y) | Clutter::Actor |
get_preferred_height(float for_width, float& min_height_p, float& natural_height_p) const | Clutter::Actor |
get_preferred_height_vfunc(float for_width, float& min_height_p, float& natural_height_p) const | Clutter::Actor | `[protected, virtual]`
get_preferred_size(float& min_width_p, float& min_height_p, float& natural_width_p, float& natural_height_p) const | Clutter::Actor |
get_preferred_width(float for_height, float& min_width_p, float& natural_width_p) const | Clutter::Actor |
get_preferred_width_vfunc(float for_height, float& min_width_p, float& natural_width_p) const | Clutter::Actor | `[protected, virtual]`
get_reactive() const | Clutter::Actor |
get_repeat(bool& repeat_x, bool& repeat_y) const | Clutter::Texture |
get_request_mode() const | Clutter::Actor |
get_rotation(RotateAxis axis, float& x, float& y, float& z) const | Clutter::Actor |
get_scale(double& scale_x, double& scale_y) const | Clutter::Actor |
get_scale_center(float& center_x, float& center_y) const | Clutter::Actor |
get_scale_gravity() const | Clutter::Actor |
get_shader() | Clutter::Actor |
get_shader() const | Clutter::Actor |
get_size(float& width, float& height) const | Clutter::Actor |
get_stage() | Clutter::Actor |
get_stage() const | Clutter::Actor |
get_surface_size(guint& width, guint& height) const | Clutter::Cairo::Texture |
get_sync_size() const | Clutter::Texture |
get_text_direction() const | Clutter::Actor |
get_transformation_matrix(CoglMatrix* matrix) | Clutter::Actor |
get_transformed_position(float& x, float& y) const | Clutter::Actor |
get_transformed_size(float& width, float& height) const | Clutter::Actor |
get_width() const | Clutter::Actor |
get_x() const | Clutter::Actor |
get_y() const | Clutter::Actor |
get_z_rotation_gravity() const | Clutter::Actor |
gobj() | Clutter::Cairo::Texture | `[inline]`
gobj() const | Clutter::Cairo::Texture | `[inline]`
gobj_copy() | Clutter::Cairo::Texture |
grab_key_focus() | Clutter::Actor |
has_allocation() const | Clutter::Actor |
has_clip() const | Clutter::Actor |
has_pointer() const | Clutter::Actor |
hide() | Clutter::Actor |
hide_all() | Clutter::Actor |
hide_all_vfunc() | Clutter::Actor | `[protected, virtual]`
is_in_clone_paint() const | Clutter::Actor |
is_mapped() const | Clutter::Actor |
is_reactive() const | Clutter::Actor |
is_realized() const | Clutter::Actor |
is_rotated() const | Clutter::Actor |
is_scaled() const | Clutter::Actor |
is_visible() const | Clutter::Actor |
lower(const Glib::RefPtr< Actor >& above) | Clutter::Actor |
lower_bottom() | Clutter::Actor |
map() | Clutter::Actor |
move_anchor_point(float anchor_x, float anchor_y) | Clutter::Actor |
move_anchor_point_from_gravity(Gravity gravity) | Clutter::Actor |
move_by(float dx, float dy) | Clutter::Actor |
on_button_press_event(ButtonEvent* event) | Clutter::Actor | `[protected, virtual]`
on_button_release_event(ButtonEvent* event) | Clutter::Actor | `[protected, virtual]`
on_captured_event(Event* event) | Clutter::Actor | `[protected, virtual]`
on_destroy() | Clutter::Actor | `[protected, virtual]`
on_enter_event(CrossingEvent* event) | Clutter::Actor | `[protected, virtual]`
on_event(Event* event) | Clutter::Actor | `[protected, virtual]`
on_hide() | Clutter::Actor | `[protected, virtual]`
on_key_focus_in() | Clutter::Actor | `[protected, virtual]`
on_key_focus_out() | Clutter::Actor | `[protected, virtual]`
on_key_press_event(KeyEvent* event) | Clutter::Actor | `[protected, virtual]`
on_key_release_event(KeyEvent* event) | Clutter::Actor | `[protected, virtual]`
on_leave_event(CrossingEvent* event) | Clutter::Actor | `[protected, virtual]`
on_motion_event(MotionEvent* event) | Clutter::Actor | `[protected, virtual]`
on_paint() | Clutter::Actor | `[protected, virtual]`
on_parent_set(const Glib::RefPtr< Actor >& old_parent) | Clutter::Actor | `[protected, virtual]`
on_pick(const Color& color) | Clutter::Actor | `[protected, virtual]`
on_pixbuf_change() | Clutter::Texture | `[protected, virtual]`
on_queue_redaw(const Glib::RefPtr< Actor >& origin) | Clutter::Actor | `[protected, virtual]`
on_queue_relayout() | Clutter::Actor | `[protected, virtual]`
on_realize() | Clutter::Actor | `[protected, virtual]`
on_scroll_event(ScrollEvent* event) | Clutter::Actor | `[protected, virtual]`
on_show() | Clutter::Actor | `[protected, virtual]`
on_size_change(int width, int height) | Clutter::Texture | `[protected, virtual]`
on_unrealize() | Clutter::Actor | `[protected, virtual]`
paint() | Clutter::Actor |
parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node) | Clutter::Scriptable |
pick_vfunc(const Color& color) | Clutter::Actor | `[protected, virtual]`
pop_internal() | Clutter::Actor |
property_allocation() const | Clutter::Actor |
property_anchor_gravity() | Clutter::Actor |
property_anchor_gravity() const | Clutter::Actor |
property_anchor_x() | Clutter::Actor |
property_anchor_x() const | Clutter::Actor |
property_anchor_y() | Clutter::Actor |
property_anchor_y() const | Clutter::Actor |
property_clip() | Clutter::Actor |
property_clip() const | Clutter::Actor |
property_clip_to_allocation() | Clutter::Actor |
property_clip_to_allocation() const | Clutter::Actor |
property_cogl_texture() | Clutter::Texture |
property_cogl_texture() const | Clutter::Texture |
property_depth() | Clutter::Actor |
property_depth() const | Clutter::Actor |
property_disable_slicing() const | Clutter::Texture |
property_filename() | Clutter::Texture |
property_filter_quality() | Clutter::Texture |
property_filter_quality() const | Clutter::Texture |
property_fixed_position_set() | Clutter::Actor |
property_fixed_position_set() const | Clutter::Actor |
property_fixed_x() | Clutter::Actor |
property_fixed_x() const | Clutter::Actor |
property_fixed_y() | Clutter::Actor |
property_fixed_y() const | Clutter::Actor |
property_has_clip() const | Clutter::Actor |
property_has_pointer() const | Clutter::Actor |
property_height() | Clutter::Actor |
property_height() const | Clutter::Actor |
property_keep_aspect_ratio() | Clutter::Texture |
property_keep_aspect_ratio() const | Clutter::Texture |
property_load_async() | Clutter::Texture |
property_load_data_async() | Clutter::Texture |
property_min_height() | Clutter::Actor |
property_min_height() const | Clutter::Actor |
property_min_height_set() | Clutter::Actor |
property_min_height_set() const | Clutter::Actor |
property_min_width() | Clutter::Actor |
property_min_width() const | Clutter::Actor |
property_min_width_set() | Clutter::Actor |
property_min_width_set() const | Clutter::Actor |
property_name() | Clutter::Actor |
property_name() const | Clutter::Actor |
property_opacity() | Clutter::Actor |
property_opacity() const | Clutter::Actor |
property_pixel_format() const | Clutter::Texture |
property_reactive() | Clutter::Actor |
property_reactive() const | Clutter::Actor |
property_repeat_x() | Clutter::Texture |
property_repeat_x() const | Clutter::Texture |
property_repeat_y() | Clutter::Texture |
property_repeat_y() const | Clutter::Texture |
property_request_mode() | Clutter::Actor |
property_request_mode() const | Clutter::Actor |
property_rotation_angle_x() | Clutter::Actor |
property_rotation_angle_x() const | Clutter::Actor |
property_rotation_angle_y() | Clutter::Actor |
property_rotation_angle_y() const | Clutter::Actor |
property_rotation_angle_z() | Clutter::Actor |
property_rotation_angle_z() const | Clutter::Actor |
property_rotation_center_x() | Clutter::Actor |
property_rotation_center_x() const | Clutter::Actor |
property_rotation_center_y() | Clutter::Actor |
property_rotation_center_y() const | Clutter::Actor |
property_rotation_center_z() | Clutter::Actor |
property_rotation_center_z() const | Clutter::Actor |
property_rotation_center_z_gravity() | Clutter::Actor |
property_rotation_center_z_gravity() const | Clutter::Actor |
property_scale_center_x() | Clutter::Actor |
property_scale_center_x() const | Clutter::Actor |
property_scale_center_y() | Clutter::Actor |
property_scale_center_y() const | Clutter::Actor |
property_scale_gravity() | Clutter::Actor |
property_scale_gravity() const | Clutter::Actor |
property_scale_x() | Clutter::Actor |
property_scale_x() const | Clutter::Actor |
property_scale_y() | Clutter::Actor |
property_scale_y() const | Clutter::Actor |
property_show_on_set_parent() | Clutter::Actor |
property_show_on_set_parent() const | Clutter::Actor |
property_sync_size() | Clutter::Texture |
property_sync_size() const | Clutter::Texture |
property_text_direction() | Clutter::Actor |
property_text_direction() const | Clutter::Actor |
property_tile_waste() const | Clutter::Texture |
property_visible() | Clutter::Actor |
property_visible() const | Clutter::Actor |
property_width() | Clutter::Actor |
property_width() const | Clutter::Actor |
property_x() | Clutter::Actor |
property_x() const | Clutter::Actor |
property_y() | Clutter::Actor |
property_y() const | Clutter::Actor |
push_internal() | Clutter::Actor |
queue_redraw() | Clutter::Actor |
queue_relayout() | Clutter::Actor |
raise(const Glib::RefPtr< Actor >& below) | Clutter::Actor |
raise_top() | Clutter::Actor |
realize() | Clutter::Actor |
remove_action(const Glib::RefPtr< Action >& action) | Clutter::Actor |
remove_action(const Glib::ustring& name) | Clutter::Actor |
remove_clip() | Clutter::Actor |
remove_effect(const Glib::RefPtr< Effect >& effect) | Clutter::Actor |
remove_effect(const Glib::ustring& name) | Clutter::Actor |
reparent(const Glib::RefPtr< Actor >& new_parent) | Clutter::Actor |
set_anchor_point(float anchor_x, float anchor_y) | Clutter::Actor |
set_anchor_point_from_gravity(ClutterGravity gravity) | Clutter::Actor |
set_area_from_rgb_data(const guchar* data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, TextureFlags flags) | Clutter::Texture |
set_clip(float xoff, float yoff, float width, float height) | Clutter::Actor |
set_clip_to_allocation(bool clip_set=true) | Clutter::Actor |
set_cogl_material(CoglHandle handle) | Clutter::Texture |
set_cogl_texture(CoglHandle handle) | Clutter::Texture |
set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable |
set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable | `[protected, virtual]`
set_depth(float depth) | Clutter::Actor |
set_filter_quality(TextureQuality filter_quality) | Clutter::Texture |
set_fixed_position_set(bool is_set) | Clutter::Actor |
set_flags(ActorFlags flags) | Clutter::Actor |
set_from_file(const std::string& filename) | Clutter::Texture |
set_from_rgb_data(const guchar* data, bool has_alpha, int width, int height, int rowstride, int bpp, TextureFlags flags) | Clutter::Texture |
set_from_yuv_data(const guchar* data, int width, int height, TextureFlags flags) | Clutter::Texture |
set_geometry(const Geometry& geometry) | Clutter::Actor |
set_height(float height) | Clutter::Actor |
set_id(const std::string& id) | Clutter::Scriptable |
set_id_vfunc(const std::string& id) | Clutter::Scriptable | `[protected, virtual]`
set_keep_aspect_ratio(bool keep_aspect=true) | Clutter::Texture |
set_load_async(bool load_async=true) | Clutter::Texture |
set_load_data_async(bool load_async=true) | Clutter::Texture |
set_name(const gchar* name) | Clutter::Actor |
set_opacity(guint8 opacity) | Clutter::Actor |
set_parent(const Glib::RefPtr< Actor >& parent) | Clutter::Actor |
set_pick_with_alpha(bool pick_with_alpha=true) | Clutter::Texture |
set_position(float x, float y) | Clutter::Actor |
set_reactive(bool reactive=true) | Clutter::Actor |
set_repeat(bool repeat_x=true, bool repeat_y=true) | Clutter::Texture |
set_request_mode(RequestMode mode) | Clutter::Actor |
set_rotation(RotateAxis axis, double angle, float x, float y, float z) | Clutter::Actor |
set_scale(double scale_x, double scale_y) | Clutter::Actor |
set_scale_full(double scale_x, double scale_y, float center_x, float center_y) | Clutter::Actor |
set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity) | Clutter::Actor |
set_shader(const Glib::RefPtr< Shader >& shader) | Clutter::Actor |
set_shader_param(const Glib::ustring& param, const ParamType& value) | Clutter::Actor |
set_shader_param_value(const Glib::ustring& param, const Glib::ValueBase& value) | Clutter::Actor | `[protected]`
set_size(float width, float height) | Clutter::Actor |
set_surface_size(guint width, guint height) | Clutter::Cairo::Texture |
set_sync_size(bool sync_size=true) | Clutter::Texture |
set_text_direction(TextDirection text_dir) | Clutter::Actor |
set_width(float width) | Clutter::Actor |
set_x(float x) | Clutter::Actor |
set_y(float y) | Clutter::Actor |
set_z_rotation_from_gravity(double angle, Gravity gravity) | Clutter::Actor |
should_pick_paint() const | Clutter::Actor |
show() | Clutter::Actor |
show_all() | Clutter::Actor |
show_all_vfunc() | Clutter::Actor | `[protected, virtual]`
signal_allocation_changed() | Clutter::Actor |
signal_button_press_event() | Clutter::Actor |
signal_button_release_event() | Clutter::Actor |
signal_captured_event() | Clutter::Actor |
signal_destroy() | Clutter::Actor |
signal_enter_event() | Clutter::Actor |
signal_event() | Clutter::Actor |
signal_hide() | Clutter::Actor |
signal_key_focus_in() | Clutter::Actor |
signal_key_focus_out() | Clutter::Actor |
signal_key_press_event() | Clutter::Actor |
signal_key_release_event() | Clutter::Actor |
signal_leave_event() | Clutter::Actor |
signal_motion_event() | Clutter::Actor |
signal_paint() | Clutter::Actor |
signal_parent_set() | Clutter::Actor |
signal_pick() | Clutter::Actor |
signal_pixbuf_change() | Clutter::Texture |
signal_queue_redaw() | Clutter::Actor |
signal_queue_relayout() | Clutter::Actor |
signal_realize() | Clutter::Actor |
signal_scroll_event() | Clutter::Actor |
signal_show() | Clutter::Actor |
signal_size_change() | Clutter::Texture |
signal_unrealize() | Clutter::Actor |
Texture(guint surface_width, guint surface_height) | Clutter::Cairo::Texture | `[explicit, protected]`
Clutter::Texture::Texture() | Clutter::Texture | `[protected]`
transform_stage_point(float x, float y, float& x_out, float& y_out) const | Clutter::Actor |
unmap() | Clutter::Actor |
unparent() | Clutter::Actor |
unrealize() | Clutter::Actor |
unset_flags(ActorFlags flags) | Clutter::Actor |
wrap(ClutterCairoTexture* object, bool take_copy=false) | Clutter::Cairo::Texture | `[related]`
Clutter::Texture::wrap(ClutterTexture* object, bool take_copy=false) | Clutter::Texture | `[related]`
Clutter::Actor::wrap(ClutterActor* object, bool take_copy=false) | Clutter::Actor | `[related]`
Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false) | Clutter::Scriptable | `[related]`
~Actor() | Clutter::Actor | `[virtual]`
~Scriptable() | Clutter::Scriptable | `[virtual]`
~Texture() | Clutter::Cairo::Texture | `[virtual]`