// -*- c++ -*-
// Generated by gtkmmproc -- DO NOT MODIFY!
#ifndef _CLUTTERMM_ACTOR_P_H
#define _CLUTTERMM_ACTOR_P_H


#include <glibmm/private/object_p.h>

#include <glibmm/class.h>

namespace Clutter
{

class Actor_Class : public Glib::Class
{
public:
#ifndef DOXYGEN_SHOULD_SKIP_THIS
  typedef Actor CppObjectType;
  typedef ClutterActor BaseObjectType;
  typedef ClutterActorClass BaseClassType;
  typedef Glib::Object_Class CppClassParent;
  typedef GObjectClass BaseClassParent;

  friend class Actor;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */

  const Glib::Class& init();


  static void class_init_function(void* g_class, void* class_data);

  static Glib::ObjectBase* wrap_new(GObject*);

protected:

  //Callbacks (default signal handlers):
  //These will call the *_impl member methods, which will then call the existing default signal callbacks, if any.
  //You could prevent the original default signal handlers being called by overriding the *_impl method.
  static gboolean button_press_event_callback(ClutterActor* self, ClutterButtonEvent* p0);
  static gboolean button_release_event_callback(ClutterActor* self, ClutterButtonEvent* p0);
  static gboolean motion_event_callback(ClutterActor* self, ClutterMotionEvent* p0);
  static gboolean leave_event_callback(ClutterActor* self, ClutterCrossingEvent* p0);
  static void show_callback(ClutterActor* self);
  static void hide_callback(ClutterActor* self);
  static void destroy_callback(ClutterActor* self);
  static gboolean key_release_event_callback(ClutterActor* self, ClutterKeyEvent* p0);
  static gboolean enter_event_callback(ClutterActor* self, ClutterCrossingEvent* p0);
  static gboolean event_callback(ClutterActor* self, ClutterEvent* p0);
  static void key_focus_out_callback(ClutterActor* self);
  static void key_focus_in_callback(ClutterActor* self);
  static void parent_set_callback(ClutterActor* self, ClutterActor* p0);
  static gboolean scroll_event_callback(ClutterActor* self, ClutterScrollEvent* p0);
  static gboolean key_press_event_callback(ClutterActor* self, ClutterKeyEvent* p0);
  static gboolean captured_event_callback(ClutterActor* self, ClutterEvent* p0);
  static void paint_callback(ClutterActor* self);
  static void queue_redraw_callback(ClutterActor* self, ClutterActor* p0);
  static void queue_relayout_callback(ClutterActor* self);
  static void realize_callback(ClutterActor* self);
  static void unrealize_callback(ClutterActor* self);
  static void pick_callback(ClutterActor* self, const ClutterColor* color);

  //Callbacks (virtual functions):
  static void show_all_vfunc_callback(ClutterActor* self);
  static void hide_all_vfunc_callback(ClutterActor* self);
  static void pick_vfunc_callback(ClutterActor* self, const ClutterColor* color);
  static void get_preferred_width_vfunc_callback(ClutterActor* self, float for_height, float* min_width_p, float* natural_width_p);
  static void get_preferred_height_vfunc_callback(ClutterActor* self, float for_width, float* min_height_p, float* natural_height_p);
  static void allocate_vfunc_callback(ClutterActor* self, const ClutterActorBox* box, ClutterAllocationFlags absolute_origin_changed);
};


} // namespace Clutter


#endif /* _CLUTTERMM_ACTOR_P_H */

