Clutter::Scriptable Class Reference
Inheritance diagram for Clutter::Scriptable:
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List of all members.

## Public Member Functions

virtual | ~Scriptable ()
ClutterScriptable* | gobj ()
| Provides access to the underlying C GObject.
const ClutterScriptable* | gobj () const
| Provides access to the underlying C GObject.
void | set_id (const std::string& id)
| Sets id as the unique Clutter script it for this instance of Clutter::ScriptableIface.
std::string | get_id () const
| Retrieves the id of scriptable set using set_id().
bool | parse_custom_node (const Glib::RefPtr< Script >& script, Glib::ValueBase&value, const Glib::ustring& name, JsonNode* node)
| Parses the passed JSON node.
void | set_custom_property (const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase&value)
| Overrides the common properties setting.

## Static Public Member Functions

static void | add_interface (GType gtype_implementer)

## Protected Member Functions

virtual void | set_id_vfunc (const std::string& id)
virtual const char* | get_id_vfunc () const
virtual void | set_custom_property_vfunc (const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase&value)

## Related Functions

(Note that these are not member functions.)
Glib::RefPtr< Clutter::Scriptable > | wrap (ClutterScriptable* object, bool take_copy=false)
| A Glib::wrap() method for this object.

## Constructor & Destructor Documentation

virtual Clutter::Scriptable::~Scriptable | ( |  | ) | `[virtual]`

## Member Function Documentation

static void Clutter::Scriptable::add_interface | ( | GType | gtype_implementer | ) | `[static]`

std::string Clutter::Scriptable::get_id | ( |  | ) | const

Retrieves the id of scriptable set using set_id().

Since cluttermm 0.6:

Returns:
  The id of the object. The returned string is owned by the scriptable object and should never be modified of freed.

virtual const char* Clutter::Scriptable::get_id_vfunc | ( |  | ) | const`[protected, virtual]`

ClutterScriptable* Clutter::Scriptable::gobj | ( |  | ) | `[inline]`

Provides access to the underlying C GObject.

Reimplemented in Clutter::Actor, Clutter::BehaviourPath, Clutter::Box, Clutter::Cairo::Texture, Clutter::Clone, Clutter::Group, Clutter::Rectangle, Clutter::Stage, Clutter::Text, and Clutter::Texture.

const ClutterScriptable* Clutter::Scriptable::gobj | ( |  | ) | const`[inline]`

Provides access to the underlying C GObject.

Reimplemented in Clutter::Actor, Clutter::BehaviourPath, Clutter::Box, Clutter::Cairo::Texture, Clutter::Clone, Clutter::Group, Clutter::Rectangle, Clutter::Stage, Clutter::Text, and Clutter::Texture.

bool Clutter::Scriptable::parse_custom_node | ( | const Glib::RefPtr< Script >& | script,
|  | Glib::ValueBase & | value,
|  | const Glib::ustring & | name,
|  | JsonNode * | node
| ) |  |

Parses the passed JSON node.

The implementation must set the type of the passed Value pointer using Glib::value_init().

Since cluttermm 0.6:

Parameters:

  script | The Clutter::Script creating the scriptable instance.
  value | The generic value to be set.
  name | The name of the node.
  node | The JSON node to be parsed.

Returns:
  `true` if the node was successfully parsed, `false` otherwise.

void Clutter::Scriptable::set_custom_property | ( | const Glib::RefPtr< Script >& | script,
|  | const Glib::ustring & | name,
|  | const Glib::ValueBase & | value
| ) |  |

Overrides the common properties setting.

The underlying virtual function should be used when implementing custom properties.

Since cluttermm 0.6:

Parameters:

  script | The Clutter::Script creating the scriptable instance.
  name | The name of the property.
  value | The value of the property.

virtual void Clutter::Scriptable::set_custom_property_vfunc | ( | const Glib::RefPtr< Script >& | script,
|  | const Glib::ustring & | name,
|  | const Glib::ValueBase & | value
| ) |  | `[protected, virtual]`

void Clutter::Scriptable::set_id | ( | const std::string & | id | ) |

Sets id as the unique Clutter script it for this instance of Clutter::ScriptableIface.

This name can be used by user interface designer applications to define a unique name for an object constructable using the UI definition language parsed by Clutter::Script.

Since cluttermm 0.6:

Parameters:

  id | The Clutter::Script id of the object.

virtual void Clutter::Scriptable::set_id_vfunc | ( | const std::string & | id | ) | `[protected, virtual]`

## Friends And Related Function Documentation

Glib::RefPtr< Clutter::Scriptable > wrap | ( | ClutterScriptable * | object,
|  | bool | take_copy = `false`
| ) |  | `[related]`

A Glib::wrap() method for this object.

Parameters:

  object | The C instance.
  take_copy | False if the result should take ownership of the C instance. True if it should take a new copy or ref.

Returns:
  A C++ instance that wraps this C instance.

The documentation for this class was generated from the following file:

- cluttermm/scriptable.h