// -*- c++ -*-
// Generated by gtkmmproc -- DO NOT MODIFY!
#ifndef _CLUTTERMM_CONTAINER_P_H
#define _CLUTTERMM_CONTAINER_P_H


#include <glibmm/private/interface_p.h>

#include <glibmm/private/interface_p.h>

namespace Clutter
{

class Container_Class : public Glib::Interface_Class
{
public:
  typedef Container CppObjectType;
  typedef ClutterContainer BaseObjectType;
  typedef ClutterContainerIface BaseClassType;
  typedef Glib::Interface_Class CppClassParent;

  friend class Container;

  const Glib::Interface_Class& init();

  static void iface_init_function(void* g_iface, void* iface_data);

  static Glib::ObjectBase* wrap_new(GObject*);

protected:

  //Callbacks (default signal handlers):
  //These will call the *_impl member methods, which will then call the existing default signal callbacks, if any.
  //You could prevent the original default signal handlers being called by overriding the *_impl method.
  static void actor_added_callback(ClutterContainer* self, ClutterActor* actor);
  static void actor_removed_callback(ClutterContainer* self, ClutterActor* actor);
  static void child_notify_callback(ClutterContainer* self, ClutterActor* actor, GParamSpec* pspec);

  //Callbacks (virtual functions):
  static void add_vfunc_callback(ClutterContainer* self, ClutterActor* actor);
  static void remove_vfunc_callback(ClutterContainer* self, ClutterActor* actor);
  static void raise_vfunc_callback(ClutterContainer* self, ClutterActor* actor, ClutterActor* sibling);
  static void lower_vfunc_callback(ClutterContainer* self, ClutterActor* actor, ClutterActor* sibling);
  static void sort_depth_order_vfunc_callback(ClutterContainer* self);
  static void foreach_vfunc_callback(ClutterContainer* self, ClutterCallback callback, gpointer user_data);
  static void create_child_meta_vfunc_callback(ClutterContainer* self, ClutterActor* actor);
  static void destroy_child_meta_vfunc_callback(ClutterContainer* self, ClutterActor* actor);
  static ClutterChildMeta* get_child_meta_vfunc_callback(ClutterContainer* self, ClutterActor* actor);
};


} // namespace Clutter


#endif /* _CLUTTERMM_CONTAINER_P_H */

