// Generated by gtkmmproc -- DO NOT MODIFY!


#include <cluttermm/behaviour-depth.h>
#include <cluttermm/private/behaviour-depth_p.h>

/* Copyright (C) 2007 The cluttermm Development Team
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include <clutter/clutter.h>

namespace Clutter
{

} //namespace Clutter


namespace
{
} // anonymous namespace


namespace Glib
{

Glib::RefPtr<Clutter::BehaviourDepth> wrap(ClutterBehaviourDepth* object, bool take_copy)
{
  return Glib::RefPtr<Clutter::BehaviourDepth>( dynamic_cast<Clutter::BehaviourDepth*> (Glib::wrap_auto ((GObject*)(object), take_copy)) );
  //We use dynamic_cast<> in case of multiple inheritance.
}

} /* namespace Glib */


namespace Clutter
{


/* The *_Class implementation: */

const Glib::Class& BehaviourDepth_Class::init()
{
  if(!gtype_) // create the GType if necessary
  {
    // Glib::Class has to know the class init function to clone custom types.
    class_init_func_ = &BehaviourDepth_Class::class_init_function;

    // This is actually just optimized away, apparently with no harm.
    // Make sure that the parent type has been created.
    //CppClassParent::CppObjectType::get_type();

    // Create the wrapper type, with the same class/instance size as the base type.
    register_derived_type(clutter_behaviour_depth_get_type());

    // Add derived versions of interfaces, if the C type implements any interfaces:

  }

  return *this;
}


void BehaviourDepth_Class::class_init_function(void* g_class, void* class_data)
{
  BaseClassType *const klass = static_cast<BaseClassType*>(g_class);
  CppClassParent::class_init_function(klass, class_data);


}


Glib::ObjectBase* BehaviourDepth_Class::wrap_new(GObject* object)
{
  return new BehaviourDepth((ClutterBehaviourDepth*)object);
}


/* The implementation: */

ClutterBehaviourDepth* BehaviourDepth::gobj_copy()
{
  reference();
  return gobj();
}

BehaviourDepth::BehaviourDepth(const Glib::ConstructParams& construct_params)
:
  Behaviour(construct_params)
{

}

BehaviourDepth::BehaviourDepth(ClutterBehaviourDepth* castitem)
:
  Behaviour((ClutterBehaviour*)(castitem))
{}


BehaviourDepth::~BehaviourDepth()
{}


BehaviourDepth::CppClassType BehaviourDepth::behaviourdepth_class_; // initialize static member

GType BehaviourDepth::get_type()
{
  return behaviourdepth_class_.init().get_type();
}


GType BehaviourDepth::get_base_type()
{
  return clutter_behaviour_depth_get_type();
}


BehaviourDepth::BehaviourDepth(const Glib::RefPtr<Alpha>& alpha, int depth_start, int depth_end)
:
  // Mark this class as non-derived to allow C++ vfuncs to be skipped.
  Glib::ObjectBase(0),
  Behaviour(Glib::ConstructParams(behaviourdepth_class_.init(), "alpha", Glib::unwrap(alpha), "depth_start", depth_start, "depth_end", depth_end, static_cast<char*>(0)))
{
  

}

Glib::RefPtr<BehaviourDepth> BehaviourDepth::create(const Glib::RefPtr<Alpha>& alpha, int start_depth, int end_depth)
{
  return Glib::RefPtr<BehaviourDepth>( new BehaviourDepth(alpha, start_depth, end_depth) );
}
void BehaviourDepth::set_bounds(int depth_start, int depth_end)
{
clutter_behaviour_depth_set_bounds(gobj(), depth_start, depth_end); 
}

void BehaviourDepth::get_bounds(int& depth_start, int& depth_end)
{
clutter_behaviour_depth_get_bounds(gobj(), &(depth_start), &(depth_end)); 
}


#ifdef GLIBMM_PROPERTIES_ENABLED
Glib::PropertyProxy<int> BehaviourDepth::property_depth_end() 
{
  return Glib::PropertyProxy<int>(this, "depth-end");
}
#endif //GLIBMM_PROPERTIES_ENABLED

#ifdef GLIBMM_PROPERTIES_ENABLED
Glib::PropertyProxy_ReadOnly<int> BehaviourDepth::property_depth_end() const
{
  return Glib::PropertyProxy_ReadOnly<int>(this, "depth-end");
}
#endif //GLIBMM_PROPERTIES_ENABLED

#ifdef GLIBMM_PROPERTIES_ENABLED
Glib::PropertyProxy<int> BehaviourDepth::property_depth_start() 
{
  return Glib::PropertyProxy<int>(this, "depth-start");
}
#endif //GLIBMM_PROPERTIES_ENABLED

#ifdef GLIBMM_PROPERTIES_ENABLED
Glib::PropertyProxy_ReadOnly<int> BehaviourDepth::property_depth_start() const
{
  return Glib::PropertyProxy_ReadOnly<int>(this, "depth-start");
}
#endif //GLIBMM_PROPERTIES_ENABLED


} // namespace Clutter


