/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Copyright (C) 2010  Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 * Author:
 *   Emmanuele Bassi <ebassi@linux.intel.com>
 */

#ifndef __CLUTTER_DESATURATE_EFFECT_H__
#define __CLUTTER_DESATURATE_EFFECT_H__

#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif

#include <clutter/clutter-effect.h>

G_BEGIN_DECLS

#define CLUTTER_TYPE_DESATURATE_EFFECT          (clutter_desaturate_effect_get_type ())
#define CLUTTER_DESATURATE_EFFECT(obj)          (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DESATURATE_EFFECT, ClutterDesaturateEffect))
#define CLUTTER_IS_DESATURATE_EFFECT(obj)       (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DESATURATE_EFFECT))

/**
 * ClutterDesaturateEffect:
 *
 * #ClutterDesaturateEffect is an opaque structure
 * whose members cannot be directly accessed
 *
 * Since: 1.4
 */
typedef struct _ClutterDesaturateEffect         ClutterDesaturateEffect;
typedef struct _ClutterDesaturateEffectClass    ClutterDesaturateEffectClass;

CLUTTER_AVAILABLE_IN_1_4
GType clutter_desaturate_effect_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_1_4
ClutterEffect *clutter_desaturate_effect_new        (gdouble                  factor);

CLUTTER_AVAILABLE_IN_1_4
void           clutter_desaturate_effect_set_factor (ClutterDesaturateEffect *effect,
                                                     gdouble                  factor);
CLUTTER_AVAILABLE_IN_1_4
gdouble        clutter_desaturate_effect_get_factor (ClutterDesaturateEffect *effect);

G_END_DECLS

#endif /* __CLUTTER_DESATURATE_EFFECT_H__ */
