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/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is the Mozilla SVG project.
 *
 * The Initial Developer of the Original Code is IBM Corporation.
 * Portions created by the Initial Developer are Copyright (C) 2004
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either of the GNU General Public License Version 2 or later (the "GPL"),
 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#ifndef __NS_SVGANGLE_H__
#define __NS_SVGANGLE_H__

#include "nsIDOMSVGAngle.h"
#include "nsIDOMSVGAnimatedAngle.h"
#include "nsSVGElement.h"
#include "nsDOMError.h"

class nsSVGOrientType;

class nsSVGAngle
{
  friend class DOMSVGAngle;

public:
  void Init(PRUint8 aAttrEnum = 0xff,
            float aValue = 0,
            PRUint8 aUnitType = nsIDOMSVGAngle::SVG_ANGLETYPE_UNSPECIFIED) {
    mAnimVal = mBaseVal = aValue;
    mAnimValUnit = mBaseValUnit = aUnitType;
    mAttrEnum = aAttrEnum;
    mIsAnimated = PR_FALSE;
  }

  nsresult SetBaseValueString(const nsAString& aValue,
                              nsSVGElement *aSVGElement,
                              PRBool aDoSetAttr);
  void GetBaseValueString(nsAString& aValue);
  void GetAnimValueString(nsAString& aValue);

  float GetBaseValue() const
    { return mBaseVal * GetDegreesPerUnit(mBaseValUnit); }
  float GetAnimValue() const
    { return mAnimVal * GetDegreesPerUnit(mAnimValUnit); }

  void SetBaseValue(float aValue, nsSVGElement *aSVGElement);
  void SetAnimValue(float aValue, PRUint8 aUnit, nsSVGElement *aSVGElement);

  PRUint8 GetBaseValueUnit() const { return mBaseValUnit; }
  PRUint8 GetAnimValueUnit() const { return mAnimValUnit; }
  float GetBaseValInSpecifiedUnits() const { return mBaseVal; }
  float GetAnimValInSpecifiedUnits() const { return mAnimVal; }

  static nsresult ToDOMSVGAngle(nsIDOMSVGAngle **aResult);
  nsresult ToDOMAnimatedAngle(nsIDOMSVGAnimatedAngle **aResult,
                              nsSVGElement* aSVGElement);
#ifdef MOZ_SMIL
  // Returns a new nsISMILAttr object that the caller must delete
  nsISMILAttr* ToSMILAttr(nsSVGElement* aSVGElement);
#endif // MOZ_SMIL

  static float GetDegreesPerUnit(PRUint8 aUnit);

private:
  
  float mAnimVal;
  float mBaseVal;
  PRUint8 mAnimValUnit;
  PRUint8 mBaseValUnit;
  PRUint8 mAttrEnum; // element specified tracking for attribute
  PRPackedBool mIsAnimated;
  
  void SetBaseValueInSpecifiedUnits(float aValue, nsSVGElement *aSVGElement);
  nsresult NewValueSpecifiedUnits(PRUint16 aUnitType, float aValue,
                                  nsSVGElement *aSVGElement);
  nsresult ConvertToSpecifiedUnits(PRUint16 aUnitType, nsSVGElement *aSVGElement);
  nsresult ToDOMBaseVal(nsIDOMSVGAngle **aResult, nsSVGElement* aSVGElement);
  nsresult ToDOMAnimVal(nsIDOMSVGAngle **aResult, nsSVGElement* aSVGElement);

public:
  struct DOMBaseVal : public nsIDOMSVGAngle
  {
    NS_DECL_CYCLE_COLLECTING_ISUPPORTS
    NS_DECL_CYCLE_COLLECTION_CLASS(DOMBaseVal)

    DOMBaseVal(nsSVGAngle* aVal, nsSVGElement *aSVGElement)
      : mVal(aVal), mSVGElement(aSVGElement) {}
    
    nsSVGAngle* mVal; // kept alive because it belongs to mSVGElement
    nsRefPtr<nsSVGElement> mSVGElement;
    
    NS_IMETHOD GetUnitType(PRUint16* aResult)
      { *aResult = mVal->mBaseValUnit; return NS_OK; }

    NS_IMETHOD GetValue(float* aResult)
      { *aResult = mVal->GetBaseValue(); return NS_OK; }
    NS_IMETHOD SetValue(float aValue)
      { mVal->SetBaseValue(aValue, mSVGElement); return NS_OK; }

    NS_IMETHOD GetValueInSpecifiedUnits(float* aResult)
      { *aResult = mVal->mBaseVal; return NS_OK; }
    NS_IMETHOD SetValueInSpecifiedUnits(float aValue)
      { mVal->SetBaseValueInSpecifiedUnits(aValue, mSVGElement);
        return NS_OK; }

    NS_IMETHOD SetValueAsString(const nsAString& aValue)
      { return mVal->SetBaseValueString(aValue, mSVGElement, PR_TRUE); }
    NS_IMETHOD GetValueAsString(nsAString& aValue)
      { mVal->GetBaseValueString(aValue); return NS_OK; }

    NS_IMETHOD NewValueSpecifiedUnits(PRUint16 unitType,
                                      float valueInSpecifiedUnits)
      { return mVal->NewValueSpecifiedUnits(unitType, valueInSpecifiedUnits,
                                     mSVGElement); }

    NS_IMETHOD ConvertToSpecifiedUnits(PRUint16 unitType)
      { return mVal->ConvertToSpecifiedUnits(unitType, mSVGElement); }
  };

  struct DOMAnimVal : public nsIDOMSVGAngle
  {
    NS_DECL_CYCLE_COLLECTING_ISUPPORTS
    NS_DECL_CYCLE_COLLECTION_CLASS(DOMAnimVal)

    DOMAnimVal(nsSVGAngle* aVal, nsSVGElement *aSVGElement)
      : mVal(aVal), mSVGElement(aSVGElement) {}
    
    nsSVGAngle* mVal; // kept alive because it belongs to mSVGElement
    nsRefPtr<nsSVGElement> mSVGElement;
    
    NS_IMETHOD GetUnitType(PRUint16* aResult)
      { *aResult = mVal->mAnimValUnit; return NS_OK; }

    NS_IMETHOD GetValue(float* aResult)
      { *aResult = mVal->GetAnimValue(); return NS_OK; }
    NS_IMETHOD SetValue(float aValue)
      { return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR; }

    NS_IMETHOD GetValueInSpecifiedUnits(float* aResult)
      { *aResult = mVal->mAnimVal; return NS_OK; }
    NS_IMETHOD SetValueInSpecifiedUnits(float aValue)
      { return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR; }

    NS_IMETHOD SetValueAsString(const nsAString& aValue)
      { return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR; }
    NS_IMETHOD GetValueAsString(nsAString& aValue)
      { mVal->GetAnimValueString(aValue); return NS_OK; }

    NS_IMETHOD NewValueSpecifiedUnits(PRUint16 unitType,
                                      float valueInSpecifiedUnits)
      { return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR; }

    NS_IMETHOD ConvertToSpecifiedUnits(PRUint16 unitType)
      { return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR; }
  };

  struct DOMAnimatedAngle : public nsIDOMSVGAnimatedAngle
  {
    NS_DECL_CYCLE_COLLECTING_ISUPPORTS
    NS_DECL_CYCLE_COLLECTION_CLASS(DOMAnimatedAngle)

    DOMAnimatedAngle(nsSVGAngle* aVal, nsSVGElement *aSVGElement)
      : mVal(aVal), mSVGElement(aSVGElement) {}
    
    nsSVGAngle* mVal; // kept alive because it belongs to content
    nsRefPtr<nsSVGElement> mSVGElement;

    NS_IMETHOD GetBaseVal(nsIDOMSVGAngle **aBaseVal)
      { return mVal->ToDOMBaseVal(aBaseVal, mSVGElement); }

    NS_IMETHOD GetAnimVal(nsIDOMSVGAngle **aAnimVal)
      { return mVal->ToDOMAnimVal(aAnimVal, mSVGElement); }
  };

#ifdef MOZ_SMIL
  // We do not currently implemente a SMILAngle struct because in SVG 1.1 the
  // only *animatable* attribute that takes an <angle> is 'orient', on the
  // 'marker' element, and 'orient' must be special cased since it can also
  // take the value 'auto', making it a more complex type.

  struct SMILOrient : public nsISMILAttr
  {
  public:
    SMILOrient(nsSVGOrientType* aOrientType,
               nsSVGAngle* aAngle,
               nsSVGElement* aSVGElement)
      : mOrientType(aOrientType)
      , mAngle(aAngle)
      , mSVGElement(aSVGElement)
    {}

    // These will stay alive because a nsISMILAttr only lives as long
    // as the Compositing step, and DOM elements don't get a chance to
    // die during that.
    nsSVGOrientType* mOrientType;
    nsSVGAngle* mAngle;
    nsSVGElement* mSVGElement;

    // nsISMILAttr methods
    virtual nsresult ValueFromString(const nsAString& aStr,
                                     const nsISMILAnimationElement* aSrcElement,
                                     nsSMILValue& aValue,
                                     PRBool& aPreventCachingOfSandwich) const;
    virtual nsSMILValue GetBaseValue() const;
    virtual void ClearAnimValue();
    virtual nsresult SetAnimValue(const nsSMILValue& aValue);
  };
#endif // MOZ_SMIL
};

nsresult
NS_NewDOMSVGAngle(nsIDOMSVGAngle** result);

#endif //__NS_SVGANGLE_H__
