/*
    Copyright (c) 2008 Tobias Koenig <tokoe@kde.org>

    This library is free software; you can redistribute it and/or modify it
    under the terms of the GNU Library General Public License as published by
    the Free Software Foundation; either version 2 of the License, or (at your
    option) any later version.

    This library is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
    License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to the
    Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
    02110-1301, USA.
*/

#include "agentinstance.h"
#include "agentinstance_p.h"

#include "agentmanager.h"
#include "agentmanager_p.h"

using namespace Akonadi;

AgentInstance::AgentInstance()
  : d( new Private )
{
}

AgentInstance::AgentInstance( const AgentInstance &other )
  : d( other.d )
{
}

AgentInstance::~AgentInstance()
{
}

bool AgentInstance::isValid() const
{
  return !d->mIdentifier.isEmpty();
}


AgentType AgentInstance::type() const
{
  return d->mType;
}

QString AgentInstance::identifier() const
{
  return d->mIdentifier;
}

void AgentInstance::setName( const QString &name )
{
  AgentManager::self()->d->setName( *this, name );
}

QString AgentInstance::name() const
{
  return d->mName;
}

AgentInstance::Status AgentInstance::status() const
{
  switch ( d->mStatus ) {
    case 0:
      return Idle;
    case 1:
      return Running;
    case 2:
    default:
      return Broken;
  }
}

QString AgentInstance::statusMessage() const
{
  return d->mStatusMessage;
}

int AgentInstance::progress() const
{
  return d->mProgress;
}

bool AgentInstance::isOnline() const
{
  return d->mIsOnline;
}

void AgentInstance::setIsOnline( bool online )
{
  AgentManager::self()->d->setOnline( *this, online );
}

void AgentInstance::configure( QWidget *parent )
{
  AgentManager::self()->d->configure( *this, parent );
}

void AgentInstance::synchronize()
{
  AgentManager::self()->d->synchronize( *this );
}

void AgentInstance::synchronizeCollectionTree()
{
  AgentManager::self()->d->synchronizeCollectionTree( *this );
}

AgentInstance& AgentInstance::operator=( const AgentInstance &other )
{
  if ( this != &other )
    d = other.d;

  return *this;
}

bool AgentInstance::operator==( const AgentInstance &other ) const
{
  return (d->mIdentifier == other.d->mIdentifier);
}
