/*****************************************************************
 KWin - the KDE window manager
 This file is part of the KDE project.

Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>

You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/

#ifndef KWIN_GLUTILS_FUNCS_H
#define KWIN_GLUTILS_FUNCS_H

#define GL_GLEXT_LEGACY
#include <kdemacros.h>

#define KWIN_EXPORT
#define HAVE_OPENGL
//#include <config-X11.h> // HAVE_OPENGL

#ifdef HAVE_OPENGL

// gcc-3.3.3 apparently cannot resolve KWin's namespaced versions properly,
// so hide possible global functions
#define glXQueryDrawable kwinhide_glXQueryDrawable

#include <GL/gl.h>
#include <GL/glx.h>

#undef glXQueryDrawable

#include <fixx11h.h>


void KWIN_EXPORT glxResolveFunctions();
void KWIN_EXPORT glResolveFunctions();


// Defines
/*
** GLX_EXT_texture_from_pixmap
*/
#define GLX_BIND_TO_TEXTURE_RGB_EXT        0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT       0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT     0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT    0x20D3
#define GLX_Y_INVERTED_EXT                 0x20D4

#define GLX_TEXTURE_FORMAT_EXT             0x20D5
#define GLX_TEXTURE_TARGET_EXT             0x20D6
#define GLX_MIPMAP_TEXTURE_EXT             0x20D7

#define GLX_TEXTURE_FORMAT_NONE_EXT        0x20D8
#define GLX_TEXTURE_FORMAT_RGB_EXT         0x20D9
#define GLX_TEXTURE_FORMAT_RGBA_EXT        0x20DA

#define GLX_TEXTURE_1D_BIT_EXT             0x00000001
#define GLX_TEXTURE_2D_BIT_EXT             0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT      0x00000004

#define GLX_TEXTURE_1D_EXT                 0x20DB
#define GLX_TEXTURE_2D_EXT                 0x20DC
#define GLX_TEXTURE_RECTANGLE_EXT          0x20DD

#define GLX_FRONT_LEFT_EXT                 0x20DE

// Shader stuff
#define GL_COMPILE_STATUS                               0x8B81
#define GL_LINK_STATUS                                  0x8B82
#define GL_INFO_LOG_LENGTH                              0x8B84
#define GL_FRAGMENT_SHADER                              0x8B30
#define GL_VERTEX_SHADER                                0x8B31

// FBO
#define GL_FRAMEBUFFER_EXT                     0x8D40
#define GL_RENDERBUFFER_EXT                    0x8D41
#define GL_STENCIL_INDEX1_EXT                  0x8D46
#define GL_STENCIL_INDEX4_EXT                  0x8D47
#define GL_STENCIL_INDEX8_EXT                  0x8D48
#define GL_STENCIL_INDEX16_EXT                 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT              0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT             0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT    0x8D44
#define GL_RENDERBUFFER_RED_SIZE_EXT           0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT         0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT          0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT         0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT         0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT       0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT            0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT            0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT          0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT     0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT               0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT               0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT               0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT               0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT               0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT               0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT               0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT               0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT               0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT               0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT              0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT              0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT              0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT              0x8CED
#define GL_COLOR_ATTACHMENT14_EXT              0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT              0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT                0x8D00
#define GL_STENCIL_ATTACHMENT_EXT              0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT                          0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT             0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT     0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT             0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
#define GL_FRAMEBUFFER_BINDING_EXT             0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT            0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT           0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT           0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506


#define GL_TEXTURE_RECTANGLE_ARB                        0x84F5


typedef char GLchar;

// Function pointers
// finding of OpenGL extensions functions
typedef void (*glXFuncPtr)();
// glXQueryDrawable (added in GLX 1.3)
typedef void (*glXQueryDrawable_func)( Display* dpy, GLXDrawable drawable,
    int attribute, unsigned int *value );
extern KWIN_EXPORT glXQueryDrawable_func glXQueryDrawable;
// texture_from_pixmap extension functions
// glXCopySubBufferMESA
typedef void (*glXCopySubBuffer_func) ( Display* , GLXDrawable, int, int, int, int );
extern KWIN_EXPORT glXCopySubBuffer_func glXCopySubBuffer;
// video_sync extension functions
typedef void (*glXGetVideoSync_func)( unsigned int *count );
typedef void (*glXWaitVideoSync_func)( int divisor, int remainder, unsigned int *count );
extern KWIN_EXPORT glXGetVideoSync_func glXGetVideoSync;
extern KWIN_EXPORT glXWaitVideoSync_func glXWaitVideoSync;
#ifndef GL_VERSION_1_3
// glActiveTexture
typedef void (*glActiveTexture_func)(GLenum);
extern KWIN_EXPORT glActiveTexture_func glActiveTexture;
#endif
// framebuffer_object extension functions
typedef bool (*glIsRenderbuffer_func)( GLuint renderbuffer );
typedef void (*glBindRenderbuffer_func)( GLenum target, GLuint renderbuffer );
typedef void (*glDeleteRenderbuffers_func)( GLsizei n, const GLuint *renderbuffers );
typedef void (*glGenRenderbuffers_func)( GLsizei n, GLuint *renderbuffers );
typedef void (*glRenderbufferStorage_func)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height );
typedef void (*glGetRenderbufferParameteriv_func)( GLenum target, GLenum pname, GLint *params );
typedef bool (*glIsFramebuffer_func)( GLuint framebuffer );
typedef void (*glBindFramebuffer_func)( GLenum target, GLuint framebuffer );
typedef void (*glDeleteFramebuffers_func)( GLsizei n, const GLuint *framebuffers );
typedef void (*glGenFramebuffers_func)( GLsizei n, GLuint *framebuffers );
typedef GLenum (*glCheckFramebufferStatus_func)( GLenum target );
typedef void (*glFramebufferTexture1D_func)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level );
typedef void (*glFramebufferTexture2D_func)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level );
typedef void (*glFramebufferTexture3D_func)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset );
typedef void (*glFramebufferRenderbuffer_func)( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer );
typedef void (*glGetFramebufferAttachmentParameteriv_func)( GLenum target, GLenum attachment, GLenum pname, GLint *params );
typedef void (*glGenerateMipmap_func)( GLenum target );
extern KWIN_EXPORT glIsRenderbuffer_func glIsRenderbuffer;
extern KWIN_EXPORT glBindRenderbuffer_func glBindRenderbuffer;
extern KWIN_EXPORT glDeleteRenderbuffers_func glDeleteRenderbuffers;
extern KWIN_EXPORT glGenRenderbuffers_func glGenRenderbuffers;
extern KWIN_EXPORT glRenderbufferStorage_func glRenderbufferStorage;
extern KWIN_EXPORT glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv;
extern KWIN_EXPORT glIsFramebuffer_func glIsFramebuffer;
extern KWIN_EXPORT glBindFramebuffer_func glBindFramebuffer;
extern KWIN_EXPORT glDeleteFramebuffers_func glDeleteFramebuffers;
extern KWIN_EXPORT glGenFramebuffers_func glGenFramebuffers;
extern KWIN_EXPORT glCheckFramebufferStatus_func glCheckFramebufferStatus;
extern KWIN_EXPORT glFramebufferTexture1D_func glFramebufferTexture1D;
extern KWIN_EXPORT glFramebufferTexture2D_func glFramebufferTexture2D;
extern KWIN_EXPORT glFramebufferTexture3D_func glFramebufferTexture3D;
extern KWIN_EXPORT glFramebufferRenderbuffer_func glFramebufferRenderbuffer;
extern KWIN_EXPORT glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv;
extern KWIN_EXPORT glGenerateMipmap_func glGenerateMipmap;
// Shader stuff
typedef GLuint (*glCreateShader_func)(GLenum);
typedef GLvoid (*glShaderSource_func)(GLuint, GLsizei, const GLchar**, const GLint*);
typedef GLvoid (*glCompileShader_func)(GLuint);
typedef GLvoid (*glDeleteShader_func)(GLuint);
typedef GLuint (*glCreateProgram_func)();
typedef GLvoid (*glAttachShader_func)(GLuint, GLuint);
typedef GLvoid (*glLinkProgram_func)(GLuint);
typedef GLvoid (*glUseProgram_func)(GLuint);
typedef GLvoid (*glDeleteProgram_func)(GLuint);
typedef GLvoid (*glGetShaderInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*);
typedef GLvoid (*glGetProgramInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*);
typedef GLvoid (*glGetProgramiv_func)(GLuint, GLenum, GLint*);
typedef GLvoid (*glGetShaderiv_func)(GLuint, GLenum, GLint*);
typedef GLvoid (*glUniform1f_func)(GLint, GLfloat);
typedef GLvoid (*glUniform1i_func)(GLint, GLint);
typedef GLvoid (*glUniform1fv_func)(GLint, GLsizei, const GLfloat*);
typedef GLvoid (*glUniform2fv_func)(GLint, GLsizei, const GLfloat*);
typedef GLvoid (*glUniform3fv_func)(GLint, GLsizei, const GLfloat*);
typedef GLvoid (*glValidateProgram_func)(GLuint);
typedef GLint (*glGetUniformLocation_func)(GLuint, const GLchar*);
typedef GLvoid (*glVertexAttrib1f_func)(GLuint, GLfloat);
typedef GLint (*glGetAttribLocation_func)(GLuint, const GLchar*);
extern KWIN_EXPORT glCreateShader_func glCreateShader;
extern KWIN_EXPORT glShaderSource_func glShaderSource;
extern KWIN_EXPORT glCompileShader_func glCompileShader;
extern KWIN_EXPORT glDeleteShader_func glDeleteShader;
extern KWIN_EXPORT glCreateProgram_func glCreateProgram;
extern KWIN_EXPORT glAttachShader_func glAttachShader;
extern KWIN_EXPORT glLinkProgram_func glLinkProgram;
extern KWIN_EXPORT glUseProgram_func glUseProgram;
extern KWIN_EXPORT glDeleteProgram_func glDeleteProgram;
extern KWIN_EXPORT glGetShaderInfoLog_func glGetShaderInfoLog;
extern KWIN_EXPORT glGetProgramInfoLog_func glGetProgramInfoLog;
extern KWIN_EXPORT glGetProgramiv_func glGetProgramiv;
extern KWIN_EXPORT glGetShaderiv_func glGetShaderiv;
extern KWIN_EXPORT glUniform1f_func glUniform1f;
extern KWIN_EXPORT glUniform1i_func glUniform1i;
extern KWIN_EXPORT glUniform1fv_func glUniform1fv;
extern KWIN_EXPORT glUniform2fv_func glUniform2fv;
extern KWIN_EXPORT glUniform3fv_func glUniform3fv;
extern KWIN_EXPORT glValidateProgram_func glValidateProgram;
extern KWIN_EXPORT glGetUniformLocation_func glGetUniformLocation;
extern KWIN_EXPORT glVertexAttrib1f_func glVertexAttrib1f;
extern KWIN_EXPORT glGetAttribLocation_func glGetAttribLocation;

#endif

#endif
