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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
#include <basegfx/vector/b3ivector.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>

namespace basegfx
{
	B3IVector& B3IVector::operator*=( const B3DHomMatrix& rMat )
	{
		mnX = fround( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + rMat.get(0,2)*mnZ );
		mnY = fround( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + rMat.get(1,2)*mnZ );
		mnZ = fround( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + rMat.get(2,2)*mnZ );

		return *this;
	}

	B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec )
	{
		B3IVector aRes( rVec );
		return aRes*=rMat;
	}
} // end of namespace basegfx

// eof
