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#ifndef _DXCANVAS_SPRITECANVASHELPER_HXX_
#define _DXCANVAS_SPRITECANVASHELPER_HXX_

#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <com/sun/star/rendering/XIntegerBitmap.hpp>

#include <canvas/spriteredrawmanager.hxx>
#include <canvas/rendering/isurfaceproxy.hxx>
#include <canvas/rendering/isurfaceproxymanager.hxx>

#include "dx_bitmapcanvashelper.hxx"
#include "dx_impltools.hxx"
#include "dx_rendermodule.hxx"
#include "dx_surfacebitmap.hxx"

#include <basegfx/range/b2irectangle.hxx>

namespace dxcanvas
{
    class SpriteCanvas;

    class SpriteCanvasHelper : public BitmapCanvasHelper
    {
    public:
        SpriteCanvasHelper();

        void init( SpriteCanvas&                                    rParent,
                   ::canvas::SpriteRedrawManager&					rManager,
                   const IDXRenderModuleSharedPtr&					rRenderModule,
				   const ::canvas::ISurfaceProxyManagerSharedPtr&	rSurfaceProxy,
                   const DXSurfaceBitmapSharedPtr&					rBackBuffer,
                   const ::basegfx::B2ISize&						rOutputOffset );

        /// Dispose all internal references
        void disposing();

        // XSpriteCanvas
        ::com::sun::star::uno::Reference<
  			::com::sun::star::rendering::XAnimatedSprite > 		createSpriteFromAnimation(
                const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );

        ::com::sun::star::uno::Reference<
  			::com::sun::star::rendering::XAnimatedSprite > 		createSpriteFromBitmaps(
                const ::com::sun::star::uno::Sequence<
                	  ::com::sun::star::uno::Reference<
                			::com::sun::star::rendering::XBitmap > >& animationBitmaps,
                sal_Int8                                              interpolationMode );

        ::com::sun::star::uno::Reference<
  			::com::sun::star::rendering::XCustomSprite > 		createCustomSprite(
                const ::com::sun::star::geometry::RealSize2D& spriteSize );

        ::com::sun::star::uno::Reference<
  			::com::sun::star::rendering::XSprite > 				createClonedSprite(
                const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );

        /** Actually perform the screen update

            @param rCurrArea
            Current window area in absolute screen coordinates

        	@param bUpdateAll
            sal_True, if everything must be updated, not only changed
            sprites

            @param io_bSurfaceDirty
            In/out parameter, whether backbuffer surface is dirty (if
            yes, we're performing a full update, anyway)
         */
        sal_Bool updateScreen( const ::basegfx::B2IRectangle& rCurrArea,
                               sal_Bool                       bUpdateAll,
                               bool&                          io_bSurfaceDirty );


        // SpriteRedrawManager functor calls
        // -------------------------------------------------

        /** Gets called for simple background repaints
         */
        void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );

        /** Gets called when area can be handled by scrolling.

        	Called method must copy screen content from rMoveStart to
        	rMoveEnd, and restore the background in the uncovered
        	areas.

            @param rMoveStart
            Source rect of the scroll

            @param rMoveEnd
            Dest rect of the scroll

            @param rUpdateArea
            All info necessary, should rMoveStart be partially or
            fully outside the outdev
         */
        void scrollUpdate( const ::basegfx::B2DRange& 							rMoveStart,
                           const ::basegfx::B2DRange& 							rMoveEnd,
                           const ::canvas::SpriteRedrawManager::UpdateArea& 	rUpdateArea );

        void opaqueUpdate( const ::basegfx::B2DRange&                          rTotalArea,
                           const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );

        void genericUpdate( const ::basegfx::B2DRange&                          rTotalArea,
                            const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );

    private:
        /// For generating sprites
        SpriteCanvas*                                   mpSpriteSurface;

        /// Set from the SpriteCanvas: instance coordinating sprite redraw
    	::canvas::SpriteRedrawManager*					mpRedrawManager;

        /// DX device, handling all low-level rendering
        IDXRenderModuleSharedPtr						mpRenderModule;

		::canvas::ISurfaceProxyManagerSharedPtr			mpSurfaceProxy;

        /// Backbuffer, contains the static canvas render output
		DXSurfaceBitmapSharedPtr						mpBackBuffer;

        /// Completely temporary rect storage (used by sprite repaint)
        mutable ::basegfx::B2IRange                     maUpdateRect;

        /// Completely temporary rect storage (used by sprite repaint)
        mutable ::basegfx::B2IRange                     maScrapRect;

        /// When true, show small bound rects around each sprite
        bool                                            mbShowSpriteBounds;
    };
}

#endif /* _DXCANVAS_SPRITECANVASHELPER_HXX_ */
