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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_canvas.hxx"

#include <canvas/debug.hxx>
#include <tools/diagnose_ex.h>

#include "cachedbitmap.hxx"
#include "repainttarget.hxx"

#include <com/sun/star/rendering/RepaintResult.hpp>
#include <com/sun/star/rendering/XPolyPolygon2D.hpp>

#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/tools/canvastools.hxx>


using namespace ::com::sun::star;

namespace vclcanvas
{
    CachedBitmap::CachedBitmap( const GraphicObjectSharedPtr& 				rGraphicObject,
                                const ::Point& 								rPoint, 
                                const ::Size& 								rSize,
                                const GraphicAttr&							rAttr,
                                const rendering::ViewState&	  				rUsedViewState,
                                const rendering::RenderState&	  			rUsedRenderState,
                                const uno::Reference< rendering::XCanvas >& rTarget ) :
        CachedPrimitiveBase( rUsedViewState, rTarget, true ),
        mpGraphicObject( rGraphicObject ),
        maRenderState(rUsedRenderState),
        maPoint( rPoint ),
        maSize( rSize ),
        maAttributes( rAttr )
    {
    }

    void SAL_CALL CachedBitmap::disposing()
    {
        ::osl::MutexGuard aGuard( m_aMutex );

        mpGraphicObject.reset();

        CachedPrimitiveBase::disposing();
    }

    ::sal_Int8 CachedBitmap::doRedraw( const rendering::ViewState&					rNewState,
                                       const rendering::ViewState&					rOldState,
                                       const uno::Reference< rendering::XCanvas >& 	rTargetCanvas,
                                       bool											bSameViewTransform )
    {
        ENSURE_OR_THROW( bSameViewTransform,
                         "CachedBitmap::doRedraw(): base called with changed view transform "
                         "(told otherwise during construction)" );

        // TODO(P1): Could adapt to modified clips as well
        if( rNewState.Clip != rOldState.Clip )
            return rendering::RepaintResult::FAILED;

        RepaintTarget* pTarget = dynamic_cast< RepaintTarget* >(rTargetCanvas.get());

        ENSURE_OR_THROW( pTarget,
                          "CachedBitmap::redraw(): cannot cast target to RepaintTarget" );

        if( !pTarget->repaint( mpGraphicObject,
                               rNewState,
                               maRenderState,
                               maPoint,
                               maSize,
                               maAttributes ) )
        {
            // target failed to repaint
            return rendering::RepaintResult::FAILED;
        }

        return rendering::RepaintResult::REDRAWN;
    }
}
