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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
#include <basegfx/curve/b2dquadraticbezier.hxx>
#include <basegfx/numeric/ftools.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace basegfx
{
	B2DQuadraticBezier::B2DQuadraticBezier(const B2DQuadraticBezier& rBezier)
	:	maStartPoint(rBezier.maStartPoint),
		maEndPoint(rBezier.maEndPoint),
		maControlPoint(rBezier.maControlPoint)
	{
	}
	
	B2DQuadraticBezier::B2DQuadraticBezier()
	{
	}
	
	B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rEnd)
	:	maStartPoint(rStart),
		maEndPoint(rEnd)
	{
	}

	B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rControl, const ::basegfx::B2DPoint& rEnd)
	:	maStartPoint(rStart),
		maEndPoint(rEnd),
		maControlPoint(rControl)
	{
	}

	B2DQuadraticBezier::~B2DQuadraticBezier()
	{
	}

	// assignment operator
	B2DQuadraticBezier& B2DQuadraticBezier::operator=(const B2DQuadraticBezier& rBezier)
	{
		maStartPoint = rBezier.maStartPoint;
		maEndPoint = rBezier.maEndPoint;
		maControlPoint = rBezier.maControlPoint;
		
		return *this;
	}

	// compare operators
	bool B2DQuadraticBezier::operator==(const B2DQuadraticBezier& rBezier) const
	{
		return (
			maStartPoint == rBezier.maStartPoint
			&& maEndPoint == rBezier.maEndPoint
			&& maControlPoint == rBezier.maControlPoint
		);
	}

	bool B2DQuadraticBezier::operator!=(const B2DQuadraticBezier& rBezier) const
	{
		return (
			maStartPoint != rBezier.maStartPoint
			|| maEndPoint != rBezier.maEndPoint
			|| maControlPoint != rBezier.maControlPoint
		);
	}

	// test if control vector is used
	bool B2DQuadraticBezier::isBezier() const
	{
		// if control vector is empty, bezier is not used
		if(maControlPoint == maStartPoint || maControlPoint == maEndPoint)
			return false;

		return true;
	}
} // end of namespace basegfx

// eof
