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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_canvas.hxx"

#include "backbuffer.hxx"


namespace vclcanvas
{
    BackBuffer::BackBuffer( const OutputDevice& rRefDevice,
                            bool 				bMonochromeBuffer ) :
        maVDev( new VirtualDevice( rRefDevice,
                                   bMonochromeBuffer ) )
    {
		if( !bMonochromeBuffer )
        {
            // #i95645#
#if defined( QUARTZ )
            // use AA on VCLCanvas for Mac
            maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() );
#else
            // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
            // is not required to do AA. It would need to be adapted to use it correctly 
            // (especially gradient painting). This will need extra work.
			maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
#endif
        }
    }
        
    OutputDevice& BackBuffer::getOutDev()
    {
        return maVDev.get();
    }

    const OutputDevice& BackBuffer::getOutDev() const
    {
        return maVDev.get();
    }
    
    void BackBuffer::setSize( const ::Size& rNewSize )
    {
        maVDev->SetOutputSizePixel( rNewSize );
    }

}
