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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLBITMAPATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLBITMAPATTRIBUTE_HXX

#include <sal/types.h>

//////////////////////////////////////////////////////////////////////////////
// predefines

class BitmapEx;

namespace basegfx {
    class B2DPoint;
    class B2DVector;
}

namespace drawinglayer { namespace attribute {
	class ImpFillBitmapAttribute;
}}

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace attribute
	{
		class FillBitmapAttribute
		{
        private:
            ImpFillBitmapAttribute*             mpFillBitmapAttribute;

		public:
            /// constructors/assignmentoperator/destructor
			FillBitmapAttribute(
                const BitmapEx& rBitmapEx, 
                const basegfx::B2DPoint& rTopLeft, 
                const basegfx::B2DVector& rSize, 
                bool bTiling);
			FillBitmapAttribute();
			FillBitmapAttribute(const FillBitmapAttribute& rCandidate);
			FillBitmapAttribute& operator=(const FillBitmapAttribute& rCandidate);
			~FillBitmapAttribute();

            // checks if the incarnation is default constructed
            bool isDefault() const;

            // compare operator
			bool operator==(const FillBitmapAttribute& rCandidate) const;

            // data read access
			const BitmapEx& getBitmapEx() const;
			const basegfx::B2DPoint& getTopLeft() const;
			const basegfx::B2DVector& getSize() const;
			bool getTiling() const;
		};
	} // end of namespace attribute
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLBITMAPATTRIBUTE_HXX

// eof
