#include <stdio.h>

#include "export.hxx"
#include "utf8conv.hxx"

/*****************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_l10ntools.hxx"
#if defined(UNX) || defined(OS2)
int main( int argc, char *argv[] )
#else
int _cdecl main( int argc, char *argv[] )
#endif
/*****************************************************************************/
{
	if ( argc != 3 ) {
		fprintf( stderr, "xgfconv InputFile OutputFile\n" );
		return ( 5 );
	}

	ByteString sInput( argv[ 1 ] );
	ByteString sOutput( argv[ 2 ] );
	
	SvFileStream aInput( String( sInput, RTL_TEXTENCODING_ASCII_US ), STREAM_STD_READ );
	if ( !aInput.IsOpen()) {
		fprintf( stderr, "ERROR: Unable to open input file!\n" );
		return ( 5 );
	}

	SvFileStream aOutput( String( sOutput, RTL_TEXTENCODING_ASCII_US ), STREAM_STD_WRITE | STREAM_TRUNC );
	if ( !aOutput.IsOpen()) {
		fprintf( stderr, "ERROR: Unable to open output file!\n" );
		aInput.Close();
		return ( 5 );
	}

	ByteString sLine;
	sal_Bool bFirst = sal_True;
	while ( !aInput.IsEof()) {
		aInput.ReadLine( sLine );
		ByteString sLangId = sLine.GetToken( 0, '\t' );
		ByteString sFile = sLine.GetToken( 1, '\t' );
		ByteString sText = sLine.Copy( sLangId.Len() + sFile.Len() + 2 );

		sal_uInt16 nLangId = sLangId.ToInt32();
		CharSet aCharSet = Export::GetCharSet( nLangId );
		if ( aCharSet != 0xFFFF && sText.Len()) {
			sText = UTF8Converter::ConvertToUTF8( sText, aCharSet );
			ByteString sOutput = sFile; 
			sOutput += "\t";
			sOutput += sText;
			if ( !bFirst ) {
				ByteString sEmpty;
				aOutput.WriteLine( sEmpty );
			}
			else
				bFirst = sal_False;
			aOutput.Write( sOutput.GetBuffer(), sOutput.Len());
		}
	}
	aInput.Close();
	aOutput.Close();
	return ( 0 );
}

