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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPROCESSOR2D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPROCESSOR2D_HXX

#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolormodifier.hxx>
#include <svtools/optionsdrawinglayer.hxx>

//////////////////////////////////////////////////////////////////////////////
// predefines
class OutputDevice;

namespace drawinglayer { namespace primitive2d {
	class TextSimplePortionPrimitive2D;
	class PolygonHairlinePrimitive2D;
	class BitmapPrimitive2D;
	class RenderGraphicPrimitive2D;
	class FillBitmapPrimitive2D;
	class PolyPolygonGradientPrimitive2D;
	class PolyPolygonBitmapPrimitive2D;
	class PolyPolygonColorPrimitive2D;
	class MetafilePrimitive2D;
	class MaskPrimitive2D;
	class UnifiedTransparencePrimitive2D;
	class TransparencePrimitive2D;
	class TransformPrimitive2D;
	class MarkerArrayPrimitive2D;
	class PointArrayPrimitive2D;
	class ModifiedColorPrimitive2D;
	class PolygonStrokePrimitive2D;
	class ControlPrimitive2D;
	class PagePreviewPrimitive2D;
    class EpsPrimitive2D;
}}

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace processor2d
	{
        /** VclProcessor2D class

            This processor is the base class for VCL-Based processors. It has no
            processBasePrimitive2D implementation and thus is not usable directly.
         */
		class VclProcessor2D : public BaseProcessor2D
		{
		protected:
			// the destination OutDev
			OutputDevice*											mpOutputDevice;

			// the modifiedColorPrimitive stack
			basegfx::BColorModifierStack							maBColorModifierStack;

			// the current transformation. Since VCL pixel renderer transforms to pixels
            // and VCL MetaFile renderer to World (logic) coordinates, the local
            // ViewInformation2D cannot directly be used, but needs to be kept up to date
			basegfx::B2DHomMatrix									maCurrentTransformation;

			// SvtOptionsDrawinglayer incarnation to react on diverse settings
            const SvtOptionsDrawinglayer							maDrawinglayerOpt;

            // stack value (increment and decrement) to count how deep we are in
            // PolygonStrokePrimitive2D's decompositions (normally only one)
            sal_uInt32                                              mnPolygonStrokePrimitive2D;

			//////////////////////////////////////////////////////////////////////////////
			// common VCL rendering support

            void RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate);
			void RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased);
			void RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate);
			void RenderRenderGraphicPrimitive2D(const primitive2d::RenderGraphicPrimitive2D& rRenderGraphicCandidate);
			void RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate);
			void RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate);
			void RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate);
			void RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate);
			void RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rPolygonCandidate);
			void RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate);
			void RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate);
			void RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate);
			void RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate);
			void RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate);
    		void RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate);
			void RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkerArrayCandidate);
			void RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate);
			void RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate);
            void RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D);

			/////////////////////////////////////////////////////////////////////////////
			// DrawMode adaption support
			void adaptLineToFillDrawMode() const;
			void adaptTextToFillDrawMode() const;
			
		public:
			// constructor/destructor
			VclProcessor2D(
				const geometry::ViewInformation2D& rViewInformation, 
				OutputDevice& rOutDev);
			virtual ~VclProcessor2D();

			// access to Drawinglayer configuration options
			const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
		};
	} // end of namespace processor2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPROCESSOR2D_HXX

// eof
