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#ifndef _ACCFRAMEBASE_HXX
#define _ACCFRAMEBASE_HXX

#include <acccontext.hxx>

#include <calbck.hxx>

class SwFlyFrm;

class SwAccessibleFrameBase : public SwAccessibleContext,
                              public SwClient
{
	sal_Bool	bIsSelected;	// protected by base class mutex

	sal_Bool	IsSelected();

protected:

	// Set states for getAccessibleStateSet.
	// This drived class additionaly sets SELECTABLE(1), SELECTED(+),
	// FOCUSABLE(1) and FOCUSED(+)
	virtual void GetStates( ::utl::AccessibleStateSetHelper& rStateSet );

	virtual void _InvalidateCursorPos();
	virtual void _InvalidateFocus();

	virtual ~SwAccessibleFrameBase();
	virtual void Modify( const SfxPoolItem* pOld, const SfxPoolItem *pNew);

public:

    SwAccessibleFrameBase( SwAccessibleMap* pInitMap,
                           sal_Int16 nInitRole,
                           const SwFlyFrm *pFlyFrm );

	virtual sal_Bool HasCursor();	// required by map to remember that object

	static sal_uInt8 GetNodeType( const SwFlyFrm *pFlyFrm );

	// The object is not visible an longer and should be destroyed
	virtual void Dispose( sal_Bool bRecursive = sal_False );
};


#endif
