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#ifndef _FMTSRND_HXX
#define _FMTSRND_HXX

#include "swdllapi.h"
#include <hintids.hxx>
#include <format.hxx>
#include <svl/eitem.hxx>

// --> OD 2006-08-15 #i68520# - refactoring
// separate enumeration <SwSurround> in own header file
#include <fmtsrndenum.hxx>
// <--
class IntlWrapper;

//SwFmtSurround, wie soll sich der ---------------
//	Dokumentinhalt unter dem Rahmen verhalten ---

class SW_DLLPUBLIC SwFmtSurround: public SfxEnumItem
{
	sal_Bool	bAnchorOnly :1;
	sal_Bool	bContour 	:1;
	sal_Bool	bOutside 	:1;
public:
	SwFmtSurround( SwSurround eNew = SURROUND_PARALLEL );
	SwFmtSurround( const SwFmtSurround & );
	inline SwFmtSurround &operator=( const SwFmtSurround &rCpy );

	// "pure virtual Methoden" vom SfxPoolItem
	virtual int             operator==( const SfxPoolItem& ) const;
	virtual SfxPoolItem*	Clone( SfxItemPool* pPool = 0 ) const;
	virtual sal_uInt16			GetValueCount() const;
	virtual SfxItemPresentation GetPresentation( SfxItemPresentation ePres,
									SfxMapUnit eCoreMetric,
									SfxMapUnit ePresMetric,
									String &rText,
                                    const IntlWrapper*    pIntl = 0 ) const;
	virtual	sal_Bool        	 QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
	virtual	sal_Bool			 PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );


	SwSurround GetSurround()const { return SwSurround( GetValue() ); }
	sal_Bool    IsAnchorOnly()	const { return bAnchorOnly; }
	sal_Bool    IsContour()		const { return bContour; }
	sal_Bool    IsOutside()		const { return bOutside; }
	void	SetSurround  ( SwSurround eNew ){ SfxEnumItem::SetValue( sal_uInt16( eNew ) ); }
	void	SetAnchorOnly( sal_Bool bNew )		{ bAnchorOnly = bNew; }
	void	SetContour( sal_Bool bNew )			{ bContour = bNew; }
	void	SetOutside( sal_Bool bNew )			{ bOutside = bNew; }
};

inline SwFmtSurround &SwFmtSurround::operator=( const SwFmtSurround &rCpy )
{
	bAnchorOnly = rCpy.IsAnchorOnly();
	bContour = rCpy.IsContour();
	bOutside = rCpy.IsOutside();
	SfxEnumItem::SetValue( rCpy.GetValue() );
	return *this;
}

inline const SwFmtSurround &SwAttrSet::GetSurround(sal_Bool bInP) const
	{ return (const SwFmtSurround&)Get( RES_SURROUND,bInP); }

inline const SwFmtSurround &SwFmt::GetSurround(sal_Bool bInP) const
	{ return aSet.GetSurround(bInP); }

#endif

