Subject: [SAM] Call for Papers -- P2PNVE 2007 (Submission deadline is approaching)

From: ACNLab <[email-masked]>
Date: Fri, 29 Jun 2007 21:21:35 +0800

This
is to remind you that the
paper submission
deadline (July 10, 2007) of the International Workshop on Peer-to-Peer
Network
Virtual Environments 2007 (P2P-NVE 2007) is ten days away. Hope that
you can submit
your paper early and please note that the topics of interest have been
extended
to include the following items:

*Peer-to-Peer systems and
infrastructures

*Applications of Peer-to-Peer
systems

*Performance evaluation of
Peer-to-Peer systems

*Trust and security issues in
Peer-to-Peer systems

*Network support for Peer-to-Peer
systems

*Fault tolerance in Peer-to-Peer
systems

*Efficient Peer-to-Peer resource
lookup

*Distributed hash tables (DHT)
and related issues

*All aspects related to
Peer-to-Peer content,
bandwidth, storage and computation power sharing

================ CALL FOR PAPERS
================

P2P-NVE 2007

International Workshop on
Peer-to-Peer Network Virtual
Environments 2007

in conjunction with

The 13th International Conference
on Parallel and
Distributed Systems (ICPADS 2007)

December 5 -7, 2007

National Tsing
Hua University, Hsinchu, Taiwan, R.O.C.

http://acnlab.csie.ncu.edu.tw/P2PNVE2007.

=================================================

About P2P-NVE 2007

The rapid growth and popularity
of networked virtual
environments (NVEs) such as Massively Multiplayer Online Games (MMOGs)
in
recent years have spawned a series of research interests in
constructing such
large-scale virtual environments. For increasing scalability and
decreasing the
cost of management and deployment, more and more studies propose using
peer-to-peer (P2P) architectures to construct large-scale NVEs for
games,
multimedia virtual worlds and other applications. The goal of such
research is
to support an Earth-scale virtual environment or to make hosting
virtual worlds
more affordable than existing client-server approaches. However,
existing
solutions for consistency control, persistent data storage, multimedia
data
dissemination, and cheat-prevention may not be straightforwardly
adapted to
such new environments, novel ideas and designs thus are needed to
realize the
potential of P2P-based NVEs.

The theme of this workshop is to
solicit original and
previously unpublished new ideas on the construction and realization of
P2P-based NVEs, with a focus to facilitate discussions and idea
exchanges by
both academics and practitioners. All papers accepted for the workshop
will be
included in the IEEE Xplore Digital Library and will be included in the
proceedings published by the IEEE Computer Society.

Topics of interest include, but
are not limited to:

* Constructions of P2P overlays
for NVEs

* Multicast for P2P NVEs

* P2P NVE content distribution

* 3D streaming for P2P NVEs

* Voice communication on P2P NVEs

* Persistent storage for P2P NVEs

* Security and cheat-prevention
mechanisms for P2P
games

* Data structures and queries for
P2P NVEs

* Consistency control for P2P NVEs

* Design considerations for P2P
NVEs

* P2P NVE applications on mobile
devices

* Prototype P2P virtual
environment systems

Important Dates

Paper Submission:          July 10, 2007

Author Notification:          August 10, 2007

Camera Ready Copy Due:    September 2, 2007

Paper Submission

Authors are invited to submit an
electronic version of
original, unpublished manuscripts, not to exceed 8 double-columned,
single-spaced pages, to web site http://acnlab.csie.ncu.edu.tw/P2PNVE2007.
Submitted papers should be in be in PDF format in accordance with IEEE
Computer
Society guidelines (ftp://pubftp.computer.org/press/outgoing/proceedings).
All submitted papers will be refereed by reviewers in terms of
originality,
contribution, correctness, and presentation.

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