<title>Inspection Tool</title>

<h1><strong>Inspection Tool</strong></h1>

<p>
<strong>Inspection Tool</strong> is used to open dialogues that provide information or option-controls for various items.
</p>
<p>
Click magnifying-glass-icon at top of game-view or press <a href="keys.txt">[a]</a> to open <strong>Inspection Tool</strong> (changes cursor to a magnifying-glass).
</p>
<p>
To use Inspection Tool: position magnifying-glass-cursor in game-view at required postion and click to open dialogue. If more than one item is at required postion, a further click will open a second dialogue.
{Tips: Option to open one dialogue or all dialogues for a given cursor position available in simuconf.tab}
</p>
<p>
Click on following items in game-view with tool to open various dialogues:
</p>
<p>
<em>Depots
</em> - opens <a href="depot.txt">controls</a> to purchase and manage vehicles at that depot.
</p>
<p>
<em>Stops</em> - opens <a href="station.txt">Stop Information</a> for that Stop.
</p>
<p>
<em>Vehicles</em> - opens <a href="convoiinfo.txt">?Convoy/Vehicle Information</a> for that vehicle.
</p>
<p>
<em>Town Hall</em> - opens <a href="citywindow.txt">City ?Information</a> for that urban area.
{Tips: Option to open dialogue providing information about Town Hall available in simuconf.tab}
</p>
<p>
<em>Industry</em> - opens <a href="industry_info.txt">Industry Information</a> for that industry.
</p>
<p>
<em>City Buildings</em> opens a dialogue that gives information about the building (titlebar of dialogue is 'Building'). Information contained in the dialogue includes:<br>
- <em>description</em> provides information about the building. If no description is available then either 'residential house', or 'industrial building', or 'shops and stores' (for commercial buildings) is shown. <br>
- <em>City of</em>: indicates which urban area the City Building is part of.<br>
- <em>Passenger level:</em> is the relative popularity as a destination for passengers .<br>
- <em>Mail level:</em> is the relative popularity as a destination for mail.<br>
- <em>Appears from</em>: indicates year the building appears if playing with <a href="new_world.txt">timeline</a>.<br>
- <em>Value:</em>: indicates cost incurred if building is removed with <a href="window.txt">Destroy/Remove Tool</a>.<br>
- <em>Painted by</em>: name of person who drew building for Simutrans
</p>
<p>
<em>Monuments</em> / <a href="curiositylist_filter.txt"><em>Tourist Attractions</em></a> opens a dialogue that gives information about the attraction (titlebar of dialogue indicates whether it is a monument, or tourist attraction). Information contained in the dialogue includes:<br>
- <em>Public property</em> indicates that item is not owned by a player company.<br>
- <em>description</em> provides information about the attraction.<br>
- <em>Passenger level:</em> is the relative popularity as a destination for passengers .<br>
- <em>Mail level:</em> is the relative popularity as a destination for mail.<br>
- <em>Appears from</em>: indicates year the building appears if playing with <a href="new_world.txt">timeline</a>.<br>
- <em>Painted by</em>: name of person who drew attraction for Simutrans
</p>
<p>
<em>Roads and Tracks</em> opens a dialogue that gives information about the Road or Track (titlebar of dialogue indicates what type of way it is - in the case of tram tracks built on road titlebar indicates type of Road).<br>
Information contained in dialogue:<br>
- <em>Max Speed</em>: maximum speed limit allowed on road or track.<br>
- <em>Ribi (unmasked)</em>:<br> is an internal counter that indicates direction of way.<br>
- <em>Ribi (masked)</em>: is an internal counter that indicates direction of way taking into consideration any signals or signs.<br>
- <em>with sign/signal</em> is shown if there is a signal or sign present.<br>
- <em>electrified</em>/<em>not electrified</em> indicates whether way is electrified.<br>
- <em>convoi passed last month</em> indicates number of <a href="convoiinfo.txt">Vehicles</a> that used way in the previous game-calendar-month.<br>
- <em>reserved by</em> indicates which vehicle has reserved a track for use till it has passed.<br>
- <em>wayslope</em> indicates direction of slope if any<br>
- <em>map-coordinates</em> as shown on bottom-bar <a href="window.txt"></a><br>
In the case of tram tracks constructed on road: information is shown twice, first for the road and then for the tram track.
</p>
<p>
<em>Signals</em>/<em>Signs</em> opens a dialogue, the titlebar of the dialogue indicates whether it is a signal or a road sign.
Information contained in dialogue includes:<br>
- <em>direction</em> ?is an internal counter that indicates direction to which signal applies.
</p>
<p>
<a href="special.txt"><em>Powerlines</em></a> / <em>Transformer stations</em> opens dialogue that provides information about electricity supply grid (titlebar of dialogue is 'Power Lines'). Information shown includes current demand and supply.<br>
</p>
<p>
<it>Trees</it> opens a dialogue (the titlebar is 'Tree'). Information shown includes:<br>
- <em>name</em> which provides species of tree.<br>
- <em>age</em> age of tree in months.
</p>
<p>
<em>Land</em> opens a dialogue (the titlebar is 'Land'). Information shown includes:<br>
- <it>slope</it> which provides species of tree.<br>
- <it>map co-ordinates</it> as shown in <a href="window.txt">bottom-bar</a>.
</p>
<p>
{Tips: Option to open dialogues on private road users and pedestrians available in simunconf.tab}.
</p>
