// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
#include <osgSim/Sector>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osgSim::AzimElevationSector)
	I_DeclaringFile("osgSim/Sector");
	I_BaseType(osgSim::Sector);
	I_BaseType(osgSim::AzimRange);
	I_BaseType(osgSim::ElevationRange);
	I_Constructor0(____AzimElevationSector,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osgSim::AzimElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____AzimElevationSector__C5_AzimElevationSector_R1__C5_osg_CopyOp_R1,
	                           "",
	                           "");
	I_ConstructorWithDefaults5(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f,
	                           ____AzimElevationSector__float__float__float__float__float,
	                           "",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Clone the type of an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
END_REFLECTOR

BEGIN_VALUE_REFLECTOR(osgSim::AzimRange)
	I_DeclaringFile("osgSim/Sector");
	I_Constructor0(____AzimRange,
	               "",
	               "");
	I_MethodWithDefaults3(void, setAzimuthRange, IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f,
	                      Properties::NON_VIRTUAL,
	                      __void__setAzimuthRange__float__float__float,
	                      "",
	                      "");
	I_Method3(void, getAzimuthRange, IN, float &, minAzimuth, IN, float &, maxAzimuth, IN, float &, fadeAngle,
	          Properties::NON_VIRTUAL,
	          __void__getAzimuthRange__float_R1__float_R1__float_R1,
	          "",
	          "");
	I_Method1(float, azimSector, IN, const osg::Vec3 &, eyeLocal,
	          Properties::NON_VIRTUAL,
	          __float__azimSector__C5_osg_Vec3_R1,
	          "",
	          "");
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osgSim::AzimSector)
	I_DeclaringFile("osgSim/Sector");
	I_BaseType(osgSim::Sector);
	I_BaseType(osgSim::AzimRange);
	I_Constructor0(____AzimSector,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osgSim::AzimSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____AzimSector__C5_AzimSector_R1__C5_osg_CopyOp_R1,
	                           "",
	                           "");
	I_ConstructorWithDefaults3(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f,
	                           ____AzimSector__float__float__float,
	                           "",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Clone the type of an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osgSim::ConeSector)
	I_DeclaringFile("osgSim/Sector");
	I_BaseType(osgSim::Sector);
	I_Constructor0(____ConeSector,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osgSim::ConeSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____ConeSector__C5_ConeSector_R1__C5_osg_CopyOp_R1,
	                           "",
	                           "");
	I_ConstructorWithDefaults3(IN, const osg::Vec3 &, axis, , IN, float, angle, , IN, float, fadeangle, 0.0f,
	                           ____ConeSector__C5_osg_Vec3_R1__float__float,
	                           "",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Clone the type of an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
	I_Method1(void, setAxis, IN, const osg::Vec3 &, axis,
	          Properties::NON_VIRTUAL,
	          __void__setAxis__C5_osg_Vec3_R1,
	          "",
	          "");
	I_Method0(const osg::Vec3 &, getAxis,
	          Properties::NON_VIRTUAL,
	          __C5_osg_Vec3_R1__getAxis,
	          "",
	          "");
	I_MethodWithDefaults2(void, setAngle, IN, float, angle, , IN, float, fadeangle, 0.0f,
	                      Properties::NON_VIRTUAL,
	                      __void__setAngle__float__float,
	                      "",
	                      "");
	I_Method0(float, getAngle,
	          Properties::NON_VIRTUAL,
	          __float__getAngle,
	          "",
	          "");
	I_Method0(float, getFadeAngle,
	          Properties::NON_VIRTUAL,
	          __float__getFadeAngle,
	          "",
	          "");
	I_SimpleProperty(float, Angle, 
	                 __float__getAngle, 
	                 0);
	I_SimpleProperty(const osg::Vec3 &, Axis, 
	                 __C5_osg_Vec3_R1__getAxis, 
	                 __void__setAxis__C5_osg_Vec3_R1);
	I_SimpleProperty(float, FadeAngle, 
	                 __float__getFadeAngle, 
	                 0);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osgSim::DirectionalSector)
	I_DeclaringFile("osgSim/Sector");
	I_BaseType(osgSim::Sector);
	I_Constructor0(____DirectionalSector,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osgSim::DirectionalSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____DirectionalSector__C5_DirectionalSector_R1__C5_osg_CopyOp_R1,
	                           "",
	                           "");
	I_ConstructorWithDefaults5(IN, const osg::Vec3 &, direction, , IN, float, horizLobeAngle, , IN, float, vertLobeAngle, , IN, float, lobeRollAngle, , IN, float, fadeAngle, 0.0f,
	                           ____DirectionalSector__C5_osg_Vec3_R1__float__float__float__float,
	                           "",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Clone the type of an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
	I_Method1(void, setDirection, IN, const osg::Vec3 &, direction,
	          Properties::NON_VIRTUAL,
	          __void__setDirection__C5_osg_Vec3_R1,
	          "",
	          "");
	I_Method0(const osg::Vec3 &, getDirection,
	          Properties::NON_VIRTUAL,
	          __C5_osg_Vec3_R1__getDirection,
	          "",
	          "");
	I_Method1(void, setHorizLobeAngle, IN, float, angle,
	          Properties::NON_VIRTUAL,
	          __void__setHorizLobeAngle__float,
	          "",
	          "");
	I_Method0(float, getHorizLobeAngle,
	          Properties::NON_VIRTUAL,
	          __float__getHorizLobeAngle,
	          "",
	          "");
	I_Method1(void, setLobeRollAngle, IN, float, angle,
	          Properties::NON_VIRTUAL,
	          __void__setLobeRollAngle__float,
	          "",
	          "");
	I_Method0(float, getLobeRollAngle,
	          Properties::NON_VIRTUAL,
	          __float__getLobeRollAngle,
	          "",
	          "");
	I_Method1(void, setVertLobeAngle, IN, float, angle,
	          Properties::NON_VIRTUAL,
	          __void__setVertLobeAngle__float,
	          "",
	          "");
	I_Method0(float, getVertLobeAngle,
	          Properties::NON_VIRTUAL,
	          __float__getVertLobeAngle,
	          "",
	          "");
	I_Method1(void, setFadeAngle, IN, float, angle,
	          Properties::NON_VIRTUAL,
	          __void__setFadeAngle__float,
	          "",
	          "");
	I_Method0(float, getFadeAngle,
	          Properties::NON_VIRTUAL,
	          __float__getFadeAngle,
	          "",
	          "");
	I_Method0(void, computeMatrix,
	          Properties::NON_VIRTUAL,
	          __void__computeMatrix,
	          "",
	          "");
	I_SimpleProperty(const osg::Vec3 &, Direction, 
	                 __C5_osg_Vec3_R1__getDirection, 
	                 __void__setDirection__C5_osg_Vec3_R1);
	I_SimpleProperty(float, FadeAngle, 
	                 __float__getFadeAngle, 
	                 __void__setFadeAngle__float);
	I_SimpleProperty(float, HorizLobeAngle, 
	                 __float__getHorizLobeAngle, 
	                 __void__setHorizLobeAngle__float);
	I_SimpleProperty(float, LobeRollAngle, 
	                 __float__getLobeRollAngle, 
	                 __void__setLobeRollAngle__float);
	I_SimpleProperty(float, VertLobeAngle, 
	                 __float__getVertLobeAngle, 
	                 __void__setVertLobeAngle__float);
END_REFLECTOR

BEGIN_VALUE_REFLECTOR(osgSim::ElevationRange)
	I_DeclaringFile("osgSim/Sector");
	I_Constructor0(____ElevationRange,
	               "",
	               "");
	I_MethodWithDefaults3(void, setElevationRange, IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f,
	                      Properties::NON_VIRTUAL,
	                      __void__setElevationRange__float__float__float,
	                      "",
	                      "");
	I_Method0(float, getMinElevation,
	          Properties::NON_VIRTUAL,
	          __float__getMinElevation,
	          "",
	          "");
	I_Method0(float, getMaxElevation,
	          Properties::NON_VIRTUAL,
	          __float__getMaxElevation,
	          "",
	          "");
	I_Method0(float, getFadeAngle,
	          Properties::NON_VIRTUAL,
	          __float__getFadeAngle,
	          "",
	          "");
	I_Method1(float, elevationSector, IN, const osg::Vec3 &, eyeLocal,
	          Properties::NON_VIRTUAL,
	          __float__elevationSector__C5_osg_Vec3_R1,
	          "",
	          "");
	I_SimpleProperty(float, FadeAngle, 
	                 __float__getFadeAngle, 
	                 0);
	I_SimpleProperty(float, MaxElevation, 
	                 __float__getMaxElevation, 
	                 0);
	I_SimpleProperty(float, MinElevation, 
	                 __float__getMinElevation, 
	                 0);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osgSim::ElevationSector)
	I_DeclaringFile("osgSim/Sector");
	I_BaseType(osgSim::Sector);
	I_BaseType(osgSim::ElevationRange);
	I_Constructor0(____ElevationSector,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osgSim::ElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____ElevationSector__C5_ElevationSector_R1__C5_osg_CopyOp_R1,
	                           "",
	                           "");
	I_ConstructorWithDefaults3(IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f,
	                           ____ElevationSector__float__float__float,
	                           "",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Clone the type of an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
END_REFLECTOR

BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgSim::Sector)
	I_DeclaringFile("osgSim/Sector");
	I_BaseType(osg::Object);
	I_Constructor0(____Sector,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osgSim::Sector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____Sector__C5_Sector_R1__C5_osg_CopyOp_R1,
	                           "",
	                           "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
END_REFLECTOR

